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Random Talk.


Talena Mae

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It's funny you know, I think some of the newer Zelda games are about as good as OoT, but since OoT came before, we expect progress to be made so having the quality stay stagnant is equal to having the quality drop. I notice that a lot when I play flash games. Since I've played crush the castle pretty extensively, I find angry birds and other catapult @ the castle games boring unless they introduce a new gameplay element that is not present in one of the ones that came before it. I demand advancement!

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Lol, but not everything is going to become better as it goes. Normally if there is a super awesome idea that works well, people will keep that idea and not really try to play with it since they fear that it will not compare to the original. So thats also why other Zelda games cant compare, they dont try anything really new. Although I did also like the Windwaker

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I've never finished a Mario game that wasn't an RPG (Super Mario RPG, Paper Mario, &c). I'm too much of a spaz to be able to do any of the other ones without excessive amounts of dying and generally being horrible. My sense of timing seems to be based on another universe's or something.

I don't do much better in Zelda games, but there are fewer jumping puzzles, haha.

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Zelda has always been more of an adventure title than an RPG. Though if you really get into the technicalities of it, every game, including Pong) could be considered a role playing game.. Because you play the role of a specific character.. (In the case of Pong, you play the role of a paddle thingy.) But that is the broadest sense of the genre you can get into. In truth, the most reliable method of deciding if what you're playing is an RPG or not... Character development.

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What's wrong with MMORPG's? (other than the fact that you either pay a subscription or deal with a corrupt company that's trying constantly to extort money out of you on a free one).

A lot of MMORPG's are going free to play and for the most part, those that haven't have free private servers fans have made. Companies are seeing they can maintain the game as free to play and still make money and that's a good thing as it increases player base to those who otherwise wouldn't have got to play it. I hope to see more of them go free to pplay in the future.

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Honestly, I think that virtually every RPG is a good RPG if it isnt a MMORPG. The Zelda games are RPGs in the fact that you take over a character that gets stronger as you go, but you dont really get any character development since Link cant talk... See previous video

I dunno, to me comparing FF to Zelda is like comparing Mozart to Justin Beiber ;)

What's wrong with MMORPG's? (other than the fact that you either pay a subscription or deal with a corrupt company that's trying constantly to extort money out of you on a free one).

Sarcasm much? :D

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The problem with MMORPGs is that most of them are mainly about grinding and it relies on the fact that you can play with other people to keep it interesting. Without other people there, most MMORPGs just arent that fun after the first little while. Plus most of the plotlines really suck or are so complicated that most people cant follow along unless they read every little bit of text possible.

And I do agree that MMORPGs should go free. That means that they get a larger player base and that is what keeps the games fun. Plus they can always offer bonuses if you are willing to pay

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Most of my MMORPG experience is from MapleStory. I played that from like... early 2000s to 2009ish. I also have experience on several F2P MMOFPS games and some experience on a newer MMORPG called Spiral Knights.

MapleStory was where I observed the most terribleness -_-. The game became warped and bent so much that it's no longer recognizable. The areas that were originally reserved for only a few dedicated players (high levels) have become playgrounds for noobs, and items and powers have been blown way out of proportion. Originally, Nexon made the claim that things you could buy with cash would be limited to cosmetics or stuff that wouldn't affect game play. Then 2x cards came out... then skills that you had to buy came out... then everything in that area just started going down hill. The game reoriented itself to basically be one giant slide pushing you to spend money on it. They justified this by allowing players to sell items and other stuff on an in-game market that traded the cash you converted into in-game cash equivalent currency (there was always a market that traded using in-game money that was unrelated to real money), but this just made it so the good marketeers AND Nexon were siphoning your money by the hand full. I've been out of the system for a long time now so I don't know how it's changed in recent years, but it had become very bad by the time I left. There were other things wrong with the game that didn't involve real world money, but it didn't help that Nexon just stopped trying to hide the fact that they basically just wanted to milk you for all the money you had.

While I haven't found another MMORPG as terrible as MS was at the time I'm talking about, I have noticed some other trends with F2P games. Technical support is often non-existent or not very helpful for these games, and you do better by relying on the community than relying on the company that made the game. Hacking is usually a much bigger problem for F2P games especially as they get older and more people play them. Charging you for in-game content is a very slippery slope, and some companies don't handle it very well. Other companies do an excellent job at first but start slacking or turn to DLC. If you choose to play a F2P MMO, you have to be aware that you're putting yourself into an environment that's tailored (either obviously or subtly) to get you to spend money on the game. The amount of pressure you feel depends on the game, but if you don't like it or you're prone to easily falling prey to it (i.e. spending gross amounts of money on an F2P game) you shouldn't play. Often the game won't start putting pressure on you to make purchases until you've played for a while, but you can bet that the pressure will come. Alternative methods of obtaining cash-equivalent in-game money are made to be hard because the company wants you to spend money. Often, the company allows you to do quizzes or accept advertisements to get this money, but the return you get on the time you spent doing things like that is terrible. Those types of things also tend to get your computer infected or your email box full of spam.

These are all generalizations that I've seen in my experience with the F2P genre. Spiral Knights was actually a very well put together F2P game with a very tight and effective payment regime that put pressure on you but also left you enough room to breathe and play the game the way you wanted. I actually got fairly far in the game without paying a cent (I quit last year b/c I was at a point where there was no more content for me to see xD). The alternative methods given were pretty balanced (until people learned how to troll the market... but OOO fixed that pretty fast) and the entire experience was pretty rewarding. I recently saw that SK released DLC that you had to pay for via Steam. I haven't played the game in forever so I don't know how that went, but I think it didn't go over too badly. Nothing terrible has happened to the game yet I think, so I guess we can say that SK is a good example of a nice F2P MMORPG.

The environments for both F2P and P2P are quite different, and it's interesting to see what each genre does. However, F2P I think has an easier time getting away with dealing crap to the players because the game itself is free. So, I'd say that a good F2P game would take a very good company that cares for their players on more levels than just how much money they can bring in (even if money making is the main goal it shouldn't be the only goal).

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