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Which RPG Battle System do you prefer?


Koby

Which RPG Battle System do you prefer?  

77 members have voted

  1. 1. Which RPG Battle System do you prefer?

    • Action based
    • Turn based
    • Tactical based
    • Other (specify plese)


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I like a little bit of everything! Not all in the same game of course, but I like being able to experience different battle systems from game to game. I wouldn't want every game to have the same battle system.

but I do enjoy the active battle system quite a bit.

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  • 2 weeks later...

The only way anyone can get me to play any game is to say it has a good storyline presentation does't mean much the only reason I'm even still bothering with fire emblem radiant dawn is because I want to Know what happens next I mean it's a great fun game but hafting to restart a level thirty thousand time just so you know the probability of someone killing your guys in 1 several hundred different scenarios in that same level so you can get past that level so you have some more story revealed to you so you can get to another level that you have to restart and Analise every possible scenario to get past is completely ridiculous.

sorry about the rant. Just In a ranting mood I guess

funny how I Voted for tactical RPG as the best huh?

also funny is how fire Emblem is one of my favorite games

after tactical is turn based for me

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Turn-Based just needs some new things added to it. Action is great though. I see so far no one is a tactical fan. Neither am I.

Bugger those button-mashers, give me a good tactical RPG anytime. I'll still take action RPG over some genres of game (most sports/FPSes) but for the most part they're very boring, mostly because of their ease. I want to be able to take terrain and unit type and maybe even in-game politics into account and feel that if I do something staggeringly stupid then the last two hours of my life were a waste.

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  • 4 weeks later...

Hmm. Well while Turn-Based allows for some more strategy I have to say Action. Now I know that most of these turn into twitchy-finger, button-mashing, "just hit the attack button until it dies and no, nobody uses magic" but I think that once a company actually refines the system from hitting "X" over and over then we're in business.

Kingdom Hearts was a good start, but to look at your terrain, have character classes that actually made a difference, and magic that can be cast like a long-range punch and we're in business. Elements will come back meaning where you roll to dodge comes into play with environments and well it will be more immersive.

This is still all speculation and it will take somebody in the industry to wake up and actually try to make something that doesn't rely on heavy repetition.

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I prefer turn based, but some tactical is good too. One of the games I liked got really bad reviews for its battle system, but I loved it.. Aidyn Chronicles: The First Mage.

Basically, the faster characters had a chance to get more than one turn within the rotation.. Up to three if I remember right.. And you had to move around a lot in combat. you did more damage attacking from behind the enemy, and gave them less chance to defend. It also made it so could set up your characters so that the tank types were in the way, and the others could hide behind them and throw things or cast spells. which meant that the enemy had to go through said tanks, or at least around them (and if you kept them in melee range they couldn't go around,) to get to the others.

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I prefer turn based, but some tactical is good too. One of the games I liked got really bad reviews for its battle system, but I loved it.. Aidyn Chronicles: The First Mage.

Basically, the faster characters had a chance to get more than one turn within the rotation.. Up to three if I remember right.. And you had to move around a lot in combat. you did more damage attacking from behind the enemy, and gave them less chance to defend. It also made it so could set up your characters so that the tank types were in the way, and the others could hide behind them and throw things or cast spells. which meant that the enemy had to go through said tanks, or at least around them (and if you kept them in melee range they couldn't go around,) to get to the others.

Hmm...Never played the game and as far as strategy RPGs go I am not a HUGE fan, but that battle system does sound pretty cool. I may pick it up(or download it).

Oh, and saw your avatar and have to say it: "ALL HAIL MELON LORD!"

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