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Gauging Interest in Forum Game Concept


Dae314

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Looking ahead for the game, at the moment I don't see any short or long term imbalances anymore. I'd like to keep this game going for a while so I can examine what happens when people start reaching a high level. Honestly though, that could take months xD. So in the meantime I'm going to try to take a much more relaxed approach to balancing. This past week I was doing a lot of changes, but now I think I've tagged pretty much every problem that can come up in the beginning of the pilot run. I was basically trying to change the shape of the game before anyone got to a point where making changes would be VERY detrimental (the shop price increases and level up EXP bonus changes are good examples).

For those of you who have already pretty much dropped from the game, thank you for helping out :D. Your contributions allowed me to pinpoint and fix a lot of the balance issues that I couldn't have seen without running the pilot. If you want to come back in a few months (assuming the thread doesn't die) it would be interesting to see how well the newbie protection system is working then since it would actually come into play at that phase.

If anything, I hope that I can think of some simplifications to the rules in the future -_-.

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