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Dynasty Warriors: Gundam 3


PseudoSage

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  • 3 weeks later...

More news a comin'!

This time, another suit from Gundam Wing has been confirmed via magazine scan. This on is HeavyArms Kai piloted by Trowa Barton.

Also, the Turn X, Harambi, and Guncannon have all been promoted to main (class 1) mobile suits. This means they should have full movesets and handle just like the main mobile suits of the game.

Speaking of Grunts the Death Army from G Gundam and GINN mobile suits from ZAFT have been confirmed as new grunts.

There is also a slew of new confirmed gameplay features that I am VERY excited about. Missile attacks, calling in support strike, a new Morale system that actually does something, HP Regeneration, an install to reduce load times, and more below:

(Thanks again to Koei Warriors for collecting this info)

Gameplay Changes

Partner Strike

* A new addition here is having support mech which will provide support fire when called

* The C-like thing above is the gauge to call a Partner Strike, and when filled out, you can press R2 to call

* Ways to fill the Partner Strike gauge are by conquering an Outpost Base, or getting Partner Call items from enemy ace drops or item boxes

* Selectable partner seems to be not only using MS but also MA, since Psyco Gundam is also selectable in the TGS demo

* Examples of support attacks

Heero Yuy - Wing Gundam Zero: Launches a strong beam attack forward

Kamille Bidan - Gundam Mk-II: Shoots bazooka from above

Four Murasame - Psycho Gundam: Makes a wide-range explosion

Cecily Fairchild - Gundam F91: Replenishes portion of morale gauge

Master Asia - Master Gundam: Launches Choukyu Haou Den'eidan

* There may be around 50 selectable partner mechs (49-51)

AI, Morale, Respawn

* Enemy AI is made much more aggressive that you could die in a few hits if not careful

* You can respawn under certain conditions because the enemy AI is becoming so aggressive that proceeding with the usual manner would become problematic this time around

* The morale gauge has been reworked. Now there are two different morale bars similar to Gundam vs Gundam: Blue for allied army and Red for enemy army. The bars are depleted when bases are taken by opposing army or named aces are defeated

* The blue morale bar represents allied army's morale. As long as this bar isn't empty, ally aces including yourself can keep respawning

* The portion of morale bar that are taken will be used to replenish your HP when respawning. For the last respawn that empties the morale bar, you might not respawn with full HP so be careful with that

* The red morale bar represents enemy army's morale. Same with the ally one, enemy aces will also respawn while this bar isn't empty. Once the bar is emptied out, the enemy boss will appear

* The general victory conditions are:

Victory - Reduce enemy morale gauge to zero and defeat the enemy boss

Defeat - Get shot down when ally morale gauge is empty

HP Regeneration

* HP Regen is added to the game. When taking damage there are grayed portions in the HP bar. After a while of not taking damage the portion flashes and the HP regens in accordance to the portion

* It looks like not only your own unit but all other MS in the stage also have HP regen

Emergency Dash

* When you are being juggled by enemies, you can press dash to execute a swift evasive dash

* You can also execute an emergency dash in the middle of S-string attack

Induced Explosion

* When you destroy enemy MS using a charge attack or a SP attack, when they explode there will be a pink blast

* This blast will damage nearby enemy units as well and could cause chain explosions

Special Fields

Some bases now have specific roles and effects when captured and symbolized by certain labels. Examples are

* Main Base A Posted Image

When captured, the strength of army who first held the base decreases greatly

* Main Base B Posted Image

Capturing this certain type of enemy base will cause enemy aces to stop respawning

* Catapult Posted Image

Enables you to go into another specified base instantly

* Outpost Base Posted Image

When this base is conquered, one Partner Strike gauge will be instantly filled. Also, as long as this base is in possession, the PS gauge will be filled by itself

* Communication Facility Posted Image

Ally base: Allows ally reinforcements to be called in

Enemy base: If captured, enemy reinforcements will retreat

* Missile Base Posted Image

Launches missiles to a specified enemy field if conquered

* Newtype Laboratory Posted Image

The army that conquers this field gets increased strength

* Repair Facility Posted Image

Allows grunts for army that conquers the field to regen their HP

Others

* (Rumor: Smash Attack may have been removed?)

* SP stock level is now determined by pilot's level rather than MS parts

* There may be more than 60 (61-63) total playable pilots, which means about 21-23 new pilots if all pilots from the previous game return

* On the pre-sortie menu you can see slots for 3 skills, Partner character and Operator

* Looks like Operator is a new addition here. It's not featured in TGS demo yet though so effects and such are unknown

(Speculation: this slot may be filled with the likes of Frau Bow, Rain Mikamura or Feldt Grace)

Story Mode

An extensive original crossover storyline like seen in the first game is back here

Characters from various series end up getting stranded at a parallel world. As they wander around the land they gain new companions.

It seems like this time the groups will have more members than GW1's 3 main members. So far 3 'major factions' are revealed.

* Group A: People who understand each other

Storyline preview

Amuro and Kou are stranded in the strange world. As they travel the land and fight in battles, they meet more companions in Setsuna, Tiffa and Kira. They then found out that there is a facility that is emitting a mysterious signal. They proceed to stop that signal, but there is an enemy force guarding the facility. They want to make their points understandable to the enemy force, and as this story progresses, the mystery within this strange world will be unveiled.

Confirmed members:

Amuro Ray

Kou Uraki

Setsuna F. Seiei

Kira Yamato

[Tiffa Adill]

* Group B: People who doubt each other

Storyline preview

While Banagher is wandering around the strange world, he gets surrounded by a force which seems to be Neo Zeon. However, it is led not by the 'Sleeve Seamed' Full Frontal, but instead by the real 'Red Comet' Char. A mysterious person Ribbons also appeared there. He wants Banagher to lend his power to him so that he can make sure what he should do in this world. This story develops with troubles caused by the doubts within the group.

Confirmed members:

Banagher Links

Char Aznable

Ribbons Almark

(Seabook Arno?)

* Group C: People who disagree with each other

Storyline preview

Audrey (aka. Mineva Zabi) wakes up in the strange world, where she is then saved by Garrod. They then seek refuge to a nearby base facility. However it turns out that the base is owned by Scirocco of the Titans, which had hostile relationship. Mineva introduces herself using her Audrey alias so that Scirocco can welcome her without quickly recognizing her true identity. After a while, they also met Haman, who is Audrey's regent. The story develops with Audrey & Haman's different views, and Haman & Scirocco's conflicting ideals.

Confirmed members:

Garrod Ran

Haman Karn

Paptimus Scirocco

[Audrey Burne]

(Loran Cehack?)

Online Mode

* Online Co-op is confirmed, with up to 4 players being able to have a co-op session together

* There will be some online-specific missions with harder objectives not seen in single-player, such as conquering certain fields in order or fighting Big Zams

* Players will be able to heal each other, called Partner Support

* (Rumor: Worldwide Online Co-op may be coming?)

Other Known Informations

* (Mission Mode seems to be retained)

* (Speculation: Official Mode seems to be cut off for the time being)

* Scenario amount is said to be roughly the same as the prequel

* Game loading time seems to be longer but you will be able to install game data into the console to reduce it

* Bonus for getting first print copies is download code for early unlocks of Musha Gundam and Musha Mk-II

* DLC is also confirmed, but the contents are still unknown at this point

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  • 2 weeks later...

Update: OZ-00MS2 Tallgeese II, piloted by Treize Khushrenada has been confirmed as a new playable unit via Famitsu magazine.

This is yet another Mobile Suit and Pilot addition from the Gundam Wing universe making it the third (other two are Deathscythe Hell and Heavyarms Kai).

Check the koeiwarriors.co.uk website for short gameplay videos showing off the new mobile suits and their awesome moves. Looking forward to playing as the 00-Raiser already!

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  • 2 weeks later...
  • 1 month later...

gundam1.jpg

Dynasty Warriors Gundam 3 now looks closer to its anime roots, as the game's cel-shaded. Other minor improvements include the ability to dash out of danger, recover energy mid-fight, or summon partner mecha in the heat of battle. Of course, the big draw is the lineup of playable robots, which adds the Acguy from Mobile Suit Gundam; the Physalis and the Full Vernian Zephyranthes from Gundam 0083; the Unicorn, the Sinanju, and the Kshatriya from Gundam U.C.; the Gedlav from Victory Gundam; the Deathscythe Hell, the Heavyarms Kai, and the Tallgeese II from Gundam Wing; the Double X from Gundam X; the Kapool from Turn A Gundam; the GINN from Gundam Seed; the Raiser, the Reborns, the Cherudim, the Arios, and the Seravee from Gundam 00; and the squat little Knight Gundam from SD Gundam Gaiden Sieg Zeon Hen. At long last, the Kapool's adoring public will be satisfied.

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