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Resident Evil should be scary again...


Jane Doe

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  • 2 months later...

Resident Evil 5 had some of the best gameplay out of all the RE games, but I agree wasn't as dark as the other games. That and the lip synching was HORRID. And they just threw things at you too quickly. Chapter 1-2 is when they first throw a plagas at you. Also threw boss fights at you too quickly. 2-1: Uroburos 2-2: Bat-centipede thing 2-3: Nedsu

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It's not just Resident Evil's portrayal of the story that's what's decreasing the "Fear" Factor of the games. It's the fact that you have all these shoddy zombie spoofs or imitations that poorly tackle the "Fear" aspect of a game.

Zombies munching on a nearby victim; seen it a million times. "Dead" zombie lunges at your feet, been a victim of it too many times to even flinch. Zombie tags you by breaking down a seemingly obstructed door next to you, almost didn't wet my pants the second time'round.

It's not that the developers are doing a poor job, it's just that video gaming industry has gone pretty far in the past decade. What made people like us crap ourselves and run scared no longer makes us flinch or bat an eyelash. We've become numb to the violence and shocking factor that games have to offer. Of course many of us are still affected by gruesome depictions of gore and whatnot but that's a completely different story than "scaring" us.

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I disagree, I think RE developers have just done a bad job, look at Dead Space and Dead Space 2, both released before and after RE5 and they are nerve rackingly scary all the time. They really set out to scare the hell out of you, they constantly flip between the norm and random, over time playing scary games and games in general, you get a feel for how things are going to happen like you said, but with DS series, they constantly mash it up and play with you. You meet a character, start talking, all seems safe, then the guy gets cut in half and dragged into a vent. You expect something more to happen, and it doesnt, so your panic state calms down again and BAM! thats when you get lunged at. Anyone remember the first DS level? You get off the maintenance ship, do a quick spot of 'Where'd all the people go?' Turn on the lights, lights go off, get attacked, make a run for it, make it to the safe elevator, "phew" and a necro splits open the door right in your face! Wet pants.

They have just released Code Veronica and RE4 on Xbox Live, dont know about PS3 as I dont have one, unfortunately you have to buy them as a bundle, which is a shame as I didnt care much for CV but would like to play RE4 again and see how my bizarre arms dealer in a trench coat has been doing since I last saw him on PS2. Theres also Operation Raccoon City due out in march next year IIRC, already preordered :) :)

I just miss the good old days of zombies, science labs and scientific experiments. What was Las Plagas supposed to be, and how did these people manage to get hold/make it, RE5, dont even remember what those people had, surprised it didnt get flames for being the most racist game ever, lets send a big white american to shoot black african people in the face. The setting just didnt work, it was always day time, you cant get scared in a wide open space during bright sunshine, and having an annoying partner with bad AI didnt help, solitude and loneliness are one of the key ingredients for fear

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You are right but that's the main purpose of Dead Space. Complete shock and horror, because that's the only way the player can really become immersed.

I've played RE4 numerous times and on different consoles, at that point I've become near immune to Las Plagas/parasites popping up out of nowhere. I will agree that RE5 was kind of a flop but it was a new thing that they were exploring considering the fact that it was the first game to really introduce "Co-operative" play. However it seems that the "Co-op" really de-tracted from the gameplay, not to mention the store system was complete crap imho. After RE4, I memorized the location of The Rat Merchant, RE5 - I just have to make sure I make it to the end of the chapter, or save/quit and restart from my checkpoint to access the store.

I suppose you are also right about the setting of the game, and the racism aspect was quickly dispelled a long time ago upon it's initial trailers and whatnot. I just think RE5 was a flop as a result of parody zombie games and the developers' interest in testing the waters for totally new aspects that current gaming has adopted; i.e. multiplayer.

(You can buy RE:CV and RE4 separately on Xbox Live as far as I know, they're both valued at $20 a piece I believe. Digital Copy Online).

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The movies are horrible pieces of trash in my opinion that shouldn't even be considered remotely "anything" of the game series. All they are, are pure CG trash.

RE4 kind of beat the dead horse with it's multiple releases and ports. Gamecube, PS2, Wii, Ipod, Xbox. I get that the game was great but I don't even think Code Veronica was ported that many times.

I know for fact most of the original RE's are on Gamecube since I own a majority of them (Zero, RE:1 (Jill/Chris Mansion), 2, 3, 4).

4 Wasn't really "Scary"; it was just really suspenseful considering how many times crap jumped out at you out of nowhere, or when new enemies came on screen and you had no clue how to kill them.

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The thing that made the Resident Evil scary was the SURVIVAL part of the game. Going back (0 included) you had to go forward but the ammount of ammo you had was ridiculously low and had to be managed carefully (Cause you know, enemies din't drop jack ****). The pistol was your best friend due to ALL the ammo you could find but it was so freaking weak and slow you'd hope to have enough Shotgun Shells to blast your way though.

Now whenever your low on ammo, enemies MUST drop ammos. Also the games are more about exploring, no longer surviving a ruined city full of zombies, monsters and other mutated abominations. Even those that weren't set in the town of Raccoon City had major survival theme, Code Veronica spaned over many places to end up in the Artic I beleive. Even then you had to survive (to a lesser extent due to the story) but still.

Even the next title Resident Evil: Raccoon City Operation, is just another attempt by Capcom to attract the larger demographic of Men 12-25 playing Call of Duty and the likes. Cause let's face it, watch the gameplay of it and it's clearly a Gears of War control + 3rd person shooter basic mechanics (Shoot while moving, crouch for steady aim) with Resident Evil game mechanics (Zombies, Ammo, HERBS!!!!). The mechanics are good tho, bleeding attracting Zombies, posibility of infection (Needing Anti Viral Spray or you become a Zombie). But overall, it's not really a Resident Evil.

The only posibility to return to the TRADITIONAL Survival Horror, would be to make something along the line of Outbreak again but set during the events of the movies. Following a group of people trying to survive the (Insert Place of the world). Like the movie, the point would be to find a safe haven, a place where there is no infection or something. None of the stumble on another umbrella scheme and must foil it.

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@skeith12

It's true, the surviving aspect of the game is what made them scary. In fact, Resident Evil was the first game to be referred to as "Survival Horror".

Just for the record, I liked the movies for what they were. Not as an RE adaptation, but just for the movies alone.

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  • 1 month later...

The problem is that the Survival Horror genre has gone into the Survival Action genre. RE 5 was scary not because of the monsters, or just the shock of some creature randomly bursting through a window, or wall, or door. It was that you had x amount of bullets, x amount of health and x amount of saves. You had to be careful and conserve things. It added to the whole experience in general. You got through a hairy fight "do I use the health thing or not" then you decide not to turn the corner and BAMN you are one dead mofo cause you didn't use the health. Plus the clunky controls and camera also added to everything it was almost perfect.

Dead Space and Dead Space 2 add the whole low ammo/health thing but it's not actually scary. It's got some good moments but on a whole, it's not that scary when compared to the first time playing RE.

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The problem is that the Survival Horror genre has gone into the Survival Action genre.

That's actually just about every genre. For example RPG's are now becoming some cinematic-action hybrid with very little actual RPG elements. The lines between genres are getting mixed and mashed to where it's just one convoluted mess.

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That's actually just about every genre. For example RPG's are now becoming some cinematic-action hybrid with very little actual RPG elements. The lines between genres are getting mixed and mashed to where it's just one convoluted mess.

Yeah, you're right, they are adding -action to every genre now. I'm waiting for RTS-Action...oh wait they sorta did that haven't they too? Maybe 4x-action will be the last one to fall and then every game will just be titled "action game"

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It was disappointing to me when they made RE4 and it was an over the shoulder view with Action button inputs. Sure people complain that the cameras were bad in the first 3 but that only added to the suspense of there might be a zombie or monster looming in the room. But I agree with Koby and Krogoth most games are becoming hybrids and sure cut genres are decreasing.

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