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FINAL FANTASY Pixel Remaster series coming to Steam and mobile


Koby

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Square-Enix recently announced that the original Final Fantasy games are coming to Steam and mobile platforms as 2D pixel remasters.

 

O3E8Tia.jpg

 

The Final Fantasy Pixel Remaster series will comprise Final Fantasy I through Final Fantasy VI, with each game releasing individually. For long-term fans that will be hugely exciting news - a chance to revisit some of their most beloved RPGs of all time in a way that perfectly captures the spirit of those original game.

 

 

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  • 2 weeks later...

df8a61ac53.png

 

They've renamed the existing release of 3 & 4 to say 3D Remake... but also used lowercase lettering so it doesn't match up with the rest of the series.

 

d5b1493201.png

 

They've changed the name of 5 & 6 on the Store page only to say Old version.

 

Final Fantasy V on the Steam store also now has this note:

02f13b82f8.png

 

As does Final Fantasy VI:

b41838cefb.png

 

So if you want the existing versions of the game, better jump on them while you can, you've got less than a month.

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https://store.steampowered.com/bundle/21478/FINAL_FANTASY_IVI_Bundle/

 

FF1 & FF2 are $12 each, FF3-FF6 are $18 each. Seems very steep in my opinion.

 

Also the choice of font is horrendous once again. It's way too compact and tiny and just doesn't go well with any of the games. Square-Enix and fumbled these games again.

 

https://kotaku.com/final-fantasy-pixel-remasters-cost-a-bunch-and-have-tin-1847207168

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Meh, doesn't really seem worth getting if I've played them in a previous format. These remasters hardly look any better than previous versions. Maybe if the new sprites were MORE detailed than the original snes sprites, but they don't look it. Just a higher resolution is not a draw for me.

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  • 1 month later...

Square Enix finally put out some updates to FF1-FF3 Pixel Remasters.

 

Final Fantasy I

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.

Further updates are planned, including overall stability and speed improvements.

 

Final Fantasy II

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.
・After defeating the enemies in the front row, the enemies in the back row may not be treated as front row.
・”Cure” and “Life” do not function correctly while “Blood Sword” is equipped.
・Using certain spells repeatedly during battle may slow down processing.
・Escaping to the world map from certain towns under certain circumstances using Teleport or Warp may cause a blocker bug.
・Fixed some text.

Further updates are planned, including overall stability and speed improvements.

 

Final Fantasy III

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.
・During battle with certain enemies, the game may stop progressing if all allies are defeated except a Dragoon using Jump.
・Certain event battle conditions may be difficult to fulfill depending on the character progression level.
・Fixed some images and text.

Further updates are planned, including overall stability and speed improvements.

 

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  • 4 weeks later...

Contents of the 2nd update

 

Final Fantasy I

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portuguese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • The following bugs have been fixed:
    - Issue where some parts of the Items menu would disappear temporarily under certain conditions.
    - It was sometimes impossible to unlock the achievement "Master of I" when continuing to play, using the cloud save function.

Further updates are planned.

 

Final Fantasy II

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portuguese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • The following bugs have been fixed:
    - Issue where the destination travelled to is incorrect when using teleport in a separate area after leaving a specific dungeon (There is a chance that this issue will still occur once after the update when using pre-existing save data).
    - Issue where some parts of the Items menu would disappear temporarily under certain conditions.
    - It was sometimes impossible to unlock the achievement "Master of II" when continuing to play, using the cloud save function.

Further updates are planned.

 

Final Fantasy III

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portugese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • It is now possible to recover from KO when using the recovery pot in Castle Hein
     
  • The following bugs have been fixed:
    - Issue where songs learned as a Bard are also exchanged when party members use the "exchange" spell, creating an incorrect situation with the abilities learned.
    - It was sometimes impossible to unlock the achievement "Master of III" when continuing to play, using the cloud save function.

Further updates are planned.

 

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  • 2 weeks later...
Final Fantasy IV First Update Contents

The main content of this update is outlined below.

  • The drop rate for specific monsters dropping summoning magic and the "Pink Tail" item has been improved.
     
  • It is now possible to buy the item "Siren" from certain shops.
     
  • Adjustments have been made to the probability of preemptive strikes, surprise attacks and back attacks triggering.
     
  • The command "Row" is now not selected during auto-battle.
     
  • The following bugs have been fixed:
    - Issue with a weapon sometimes being swung an incorrect number of times when selecting the "fight" command.
    - Issue with incorrect visual and sound effects being played when attacking with some weapons, such as the Sword of Legend.
    - Some monsters did not have their shadows setup correctly.
    - The time between the battle starting and the first actions being taken was not functioning correctly for both enemies and allies.
    - Under specific circumstances, a different enemy to the one selected would be attacked.
    - Under specific circumstances, the party formation would sometimes become incorrect when new party members joined.
    - Fixes to several images.

Further updates are planned.

 

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  • 1 month later...

Final Fantasy V Update 2

  The main content of the update is as follows.
 

Battle Adjustments
  • The ability ""Cover"" has been altered so it now activates when in critical condition.
  • In battles that cannot be escaped from, the ability ""Hide"" has been changed so it continues, even when all characters other than the hidden character are wiped out.
  • The ability ""Barehanded"" has been adjusted to reduce correctly when certain command abilities are used, such as ""Rapid Fire"" and ""Jump"".
  • The HP reduction effect of ""Thornlet"" now continues throughout battle.
  • A fix has been implemented meaning that when a character wearing an accessory that grants additional effects is KO, Petrify or turned into a zombie, and those effects are ended, the effects will now automatically return after their status is restored to normal.
  • The status ailment resistance of some monsters has been decreased.
  • The behavior of certain monsters using non-standard counters when hit by special kinds of attacks, such as multi-hit attacks, has now been fixed.
  • For some enemies, the conditions for a special counter occurring, for example, when defeated) have been adjusted, and if there is event, it will trigger correctly without skipping.
  • There is an issue where counter actions and events may no longer occur if three or more consecutive attacks are performed. We plan to fix this issue in future.
Map/Event Adjustments
  • Movement speed has been decreased for the ability ""Dash"".
  • Black Chocobo movement patterns have been adjusted, making capture easier.
 
Bug Fixes
The following bugs have been fixed.
We apologize profoundly for the inconvenience caused.
 
Battle
  • There were some cases where using the abilities ""Control"", ""Catch"" and ""Release"" in succession would cause the processing to slow down.
  • There continue to be some cases where the behavior of ""Release"" is affected when the selected monster disappears before ""Catch"" is carried out, and a different monster is caught. Additionally, if a character leaves the party while monsters are caught, then they will have lost those monsters when they rejoin the party. We plan to fix these two issues in future.
  • The turn order may have performed unusually when using the time magic spell ""Quick"" with the ability ""Dualcast"".
  • The game may have performed unusually when the ability ""Mimic"" is used under certain conditions.
  • Using the ability ""Lance"" on an enemy whose movements have been stopped would prevent the game from progressing further.
  • There were some cases where parameter changes for abilities and equipment may not have been properly reflected.
  • There were some cases where the ATB gauge was not correctly maintained when performing a counter action.
  • The enemy skill ""Danse Macarbe"" also targeted party members who had temporarily left the battlefield.
  • When using a “Gold Needle” against certain monsters like ""Stone Golems"", the game may have performed unusually, preventing the game from progressing further.
  • There were some cases where the effect of the ""Gold Hairpin"" that reduces MP consumed by half did not function correctly.
  • There were some cases where additional effects on equipped weapons did not occur correctly when afflicted with the ""Zombie"" status ailment, causing the game to perform unusually.
  • The motion when using the ability ""Time Magic"" ""Iainuki"" was incorrect."
Map/Events
  • There were some cases where the battle with the boss monster, ""Necrophobe"", would not trigger under certain conditions. We have adjusted it so that this battle will trigger again if you load a save from before you entered the final floor, or if you load a completed game save created after this update has been released. If the bug has already occurred for you, then we apologize for the trouble, but ask you to use the above methods to resolve the issue.
  • There were some cases where the landmass settings on the world map and the movement speeds for vehicles were not correct.
  • The changes to landmass on the world map were not correct at a certain time.
  • There was a place on the sea at the beginning of the game where unintended battle encounters would occur.
  • There were some cases where you became unable to return to the vehicle that you were previously riding after certain events had occurred.
  • After exiting certain dungeons, the teleport destination may have performed unusually when using ""Teleport"" from another location.
  • In certain maps including the ""Tower of Walse"", moving whilst afflicted with the ""Toad"" or ""Mini"" status may have prevented the game from progressing further.
  • There were some cases where certain conditions during dungeons or battles with a time limit would prevent the game from progressing further.
  • There were some cases were certain control inputs would cause events to occur repeatedly.
  • Reloading a quick save from certain points caused some battles that should have occurred to not trigger.
  • Reloading a quick save from certain points prevented the game from progressing further.
  • If you recovered to full HP (for example, by using a ""Cottage"") whilst afflicted with the ""Zombie"" status ailment, then you would become unable to cure it with ""Holy Water"".
  • In the sound player, some songs had errors in their play time.


We plan to continue performing updates in future, in addition to the content adjusted in this patch.
Thank you for your ongoing support of FINAL FANTASY V and the Pixel Remaster series.

 

 

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  • 2 years later...

Pixel Remasters for all 6 games on Steam got updates for all the console features finally!

 

Final Fantasy 1 (I) Changelog:
■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.

■ Other changes and adjustments

  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

Final Fantasy 2 (II) Changelog:

■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the ratios by which status or skill levels increase by, or to the amount of gil obtained.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.
  • The characteristic Magic Interference has been added to characters status. This characteristic can be altered by changing equipment. The lower the value is, the higher the chance of magic hitting or succeeding will be.

■ Other changes and adjustments

  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

Final Fantasy 3 (III) Changelog:

■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.

■ Other changes and adjustments

  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

Final Fantasy 4 (IV) Changelog:

■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.

■ Other changes and adjustments

  • The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands.
  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Alterations have been made to the presentation of some event scenes.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

Final Fantasy 5 (V) Changelog:

■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or ABP obtained or turning enemy encounters off.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.
  • It has been made easier to check which spells you have already learned from the “Magic” menu. Spells are also arranged by level on this menu.
  • It has been changed so the current status of ABP obtained for each job is now displayed on the “Job” menu.

■ Other changes and adjustments

  • The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands.
  • The “auto” icon is no longer shown on the battle screen as standard.
  • It is now possible to skip scenes during the ending.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

Final Fantasy 6 (VI) Changelog:

■ Major new features
  • Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic AP obtained or turning enemy encounters off.

    It is now possible to use holding down the right stick or the F3 key as a shortcut command for switching between encounters

  • A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player.
  • A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game.

■ Additions and alterations to game menus

  • It is now possible to load saved data from the menu screen.
  • It is now possible to open the pause menu while travelling or during battle. You can also return to the title screen or check control settings from the pause menu.
  • An option to switch movement speeds has been added to the config. screen. This allows you to switch the default movement speed from walking to running. Holding down the cancel button while moving will move characters at the other speed not set as the default.

    It is also possible to switch between movements speeds using the F1 key or holding down the left stick as a short cut.

  • It is now possible to view the monster bestiary from the in-game config menu
  • It is now possible to select to fight against a monster of your choice from the monster bestiary on the title screen. The game progress from the most recent save data will be applied to decide what monsters the player can select. (It is not possible to select to fight monsters from the monster bestiary on the config. screen)
  • A “config.” option has been added to the title menu. Most of the same settings that can be changed in-game can also be changed from here.
  • Improvements have been made to the “Espers” menu screen layout.
  • Improvements have been made to the layout of the party member selection screen shown at specific times during the game.

■ Other changes and adjustments

  • The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
    ・Raiden Str +2 ⇒ Speed +2
    ・Alexander: None ⇒ Str +2
  • It is now possible to skip scenes during the game’s opening and ending.
  • The presentation of the opening section of the game has been partially changed.
  • The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands.
  • The “auto” icon is no longer shown on the battle screen as standard.
  • Some changes and adjustments have been made to game graphics.
  • Some changes and adjustments have been made to sound effects.
  • Several bugs have been fixed.

 

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