† RazorDan Posted June 17, 2011 Report Share Posted June 17, 2011 I have 3 exams till a long summer break. I've decided to try and drastically improve my GFX skills during this time. I will post my work in this thread and so I'll greatly appreciate any tips or criticisms. I do need some help though. When I make a sig, there's a tendency where it looks as if I've stuck a render onto a background. How do I make it look more natural and less 'flat'? Thanks in advance for taking the time to answer! Btw below is one of my recent works. Link to comment Share on other sites More sharing options...
Nero D. Ace Posted June 17, 2011 Report Share Posted June 17, 2011 Okay, in this one, there's too much "noise" in the background, if you get what I mean. The render is black and white so I'd recommend trying to change the background to accommodate a more B&W theme.You'll have to mess around with it and see which kind of "style" suits you best because I think you've gone as far as you can with the beginner level. For example, Irish's style consists of awesome lighting effects. Trend does great pop-ups, etc.Try finding a field that you're very good at. Link to comment Share on other sites More sharing options...
† RazorDan Posted June 17, 2011 Author Report Share Posted June 17, 2011 thanks for the tips iki. added a new sig! Link to comment Share on other sites More sharing options...
Trend Posted June 17, 2011 Report Share Posted June 17, 2011 I kinda like the first one, its trippy and minimalist.The second one has a good render and nice brush work, although instead of the flat cloud/smudges in the back ground, add a cloud scene and then use the perspective tool to, well, give it some perspective. And since there isn't too much going on on the right side, I would re-size the sig until it feels full enough or perhaps even a pop-out sig. Just some IdeasYour soul eater sig is just awesome, I dig that metal look Link to comment Share on other sites More sharing options...
† RazorDan Posted June 17, 2011 Author Report Share Posted June 17, 2011 thanks trend, advice taken on board. btw that soul eater sig isn't part of the thread lol though it is probably my best. Maybe I've found my style? Link to comment Share on other sites More sharing options...
Nero D. Ace Posted June 17, 2011 Report Share Posted June 17, 2011 That Soul Eater one is pretty awesome. If you could come up with a better style for text, it might work out even better. I love the placement, color and backgrounds of it already. Link to comment Share on other sites More sharing options...
Trend Posted June 17, 2011 Report Share Posted June 17, 2011 Haha, maybe. I can't say I've seen many sigs with a cool metal effect like that beforeAnd about the text, it kinda looks like it was carved into it. so it looks fine to me Link to comment Share on other sites More sharing options...
† RazorDan Posted June 17, 2011 Author Report Share Posted June 17, 2011 guys, seriously? the sig is a month or more old and I entered it in the the soul eater sotw ages ago xD Link to comment Share on other sites More sharing options...
Asch Posted June 18, 2011 Report Share Posted June 18, 2011 Well, I don't think that their should be a fixed style, but yeah, when you are learning, you should follow a straight path, other than that, the second sig is utterly simple, I can see that you have used floral brushes, but there is no blending done, thats the area you need to improve first, and also, it is not necessary to keep the whole or most of the render in the sig . About first one, I don't know, never tried such sigs @_@ Link to comment Share on other sites More sharing options...
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