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FF13 Chapter 11 is extremely hard


kazuo_kiriyama

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There is really no easy way to get them just going though areas over and over again but to be honest I have not even finished 13. That game was such a disappointment I had such high hopes that i would make up for the puke 10-2 and 12 made along with all the other spin offs. But no it failed harder then any of them id rather play the Arabic translation of 10 which i wasn't to fond of either no offense to anyone who likes ten, the battle system alone killed the whole game for me and made it not fun. But if you want my full advice where in the story are you?

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I'd have to say the linear storyboard made this game ridiculously hard as there are almost very few places to farm CP prior to the last stretch of the game (When you're inside the Ark and can fight these "special" area-specific monsters) or post-endgame.

I'd say if you're truly stuck, use a team like Lightning, Vanille and Fang. They literally got me out of many tight situations considering the fact that I ran from almost every battle because the game made fights so tedious.

Fang has comparable defense to Snow and is really effective if you can get her the ability to counter, also useful in debuffing enemies if you ever get a chance to.

Lightning serves as a secondary attacker and healer, with Vanille as primary healer and buffer.

I generally have Fang provoking all the enemies to attacking her while she plays Sentinel and have Vanille heal her while controlling Lightning & dishing the damage out to isolated enemies.

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Well I think the best to get points is kill the turtles, kill the guy with the sword before you fight the final boss. Just run around grand pulse also and rank up on points.

Yeah, those fiendish looking swordies as well as the wood/water looking tree turtles in the area before the final boss are excellent (and by excellent, I mean you'll want to try and grind as much as possible there) CP monsters to grind on. (Make note that you will not be able to save anywhere in the area, so once you leave the area; you can't return to continue grinding there).

Though if you're referring to the giant turtle beasts in Grand Pulse, I wouldn't even dare attempt it until post-endgame. Generally players are ill-equipped and too unprepared to handle such a beast, that is pretty bad considering it's real late in the game and the party is easily curb stomped by a non-boss/story relevant monster.

Regarding weapons, do some searching around and pick 3 characters to focus on weapon upgrades; Unlike other Final Fantasy Games, there aren't any instances where your party splits into two to "defend" something so equipment is always interchangeable between characters; EXCEPT Weapons obviously.

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If you're on Chapter 11 and in Mah'haraba, that's a great place to grind. The Hoplites's are easy to kill and offer quite a bit of exp. Simply go to Maw Of The Abyss in Mah'haraba after leaving The Archelytte Steppe and fight Hoplites, working your way past the group of four Hoplites to where you can take the left turn that takes you up some. Fight those enemies till you get to the group of 5-6 Hoplites but don't go any futher than that. If you do, you may trigger a fight against a Juggernaut and there's no way your party can hope to defeat it at this point. So after the 5-6 Hoplites battle, simply turn around and go back the same way you came till you reach the save point. Then repeat.

If you have any questions, just send me a P.M. or reply back in here.

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im currently on chapter 12 and most of my characters have all their default classes maxed out at lvl 4 so far....

and yea i have to agree wif you'se this game is pretty shit altogether the graphics r gud though. But i wanna finish it coz i bought it for $110 so yeeee (i know :( it wasnt worth it)

What party do you use and what Paradigm settings?

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  • 10 months later...

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