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Edge of Eternity


Koby

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Community Update #3

Focusing more on the User Interface, this update brings new bug fixes, improves some elements and offers new features requested by the community.
 

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Improvements
  • Buying or selling items in batches of 10 is now possible at all merchants.
  • Immersive mode now removes all items from the HUD.
  • Two tutorials have been created to better guide new players through their journey. They will appear when you first go to the "Tactic" tab or use a "Weather Stone" in exploration.
  • The mouse cursor has been standardized across all menus and sub-menus.
Patch Note
  • Fixed a hardlock where you could face the Junkyard boss before meeting Ysoris.
  • Fixed a visual bug in the craft menu.
  • Fixed a visual bug when selecting a character on the "Main" tab.
  • Fixed a visual bug that hid information on the HUD when fighting in controller mode.
  • Fixed a tutorial window that appeared between two loading screens at the beginning of the journey.
  • Added a list to select your game support when a bug is reported.
  • Improved the UI when an equipped weapon is on the list of components needed to craft a new weapon.
  • Improved combat against the Red Widows when defending the refugee village in the Jungle.
  • Teleporting to Inel is now possible for players who have not unlocked the zone teleporter.
What's Next?
Next month's fourth Community Update will bring fixes and new features to the overall UI as we continue to improve your gameplay experience.

We're also looking forward to unveiling an upcoming update with more content that will dramatically change the entry point into the adventure.

 

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  • 1 month later...

Community Update #4

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The fourth Community Update is available! It brings both major and minor changes to the User Interface to make the game experience as pleasant as possible.
 

Improvements
  • Weapon and crystal stats are now compared in the corresponding menus. For better readability, selected and unselected weapons are automatically displayed at their maximum level potential.
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  • Hints to the location of materials for new weapons are now displayed on the recipes at the various crafting tables.
  • The overall design and feel of the team's energy bar has been updated to be more consistent with the universe.
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Patch Note
  • The project has been updated from Unity 2019.4.2 to Unity 2021.3.21, a performance gain can be noticed.
  • You can now enable auto-battle mod by default in the "Game Settings" tab.
  • Fixed a bug that impacted the minimap display in Herelsor City.
  • Fixed the UI of selling items x10 at merchants.
  • Added signboard Nekaroo animation to all signboards in the Solna Plain.
What's Next?
Since last November we have improved, reviewed and corrected many elements through the New Game + and the four Community Updates. The rhythm of the next updates will now be less regular.
 
The next one, scheduled for June, will be a major content-rich update that will renew the game's narrative flow.


We are currently focusing on revamping the Lighthouse dungeon (available during Early Access) and preparing to release all updates on all platforms (consoles included).

 

Although, we are targeting Q3 2023 for a release on all platforms, we hope to be able to announce a precise release date in the coming weeks.

In parallel to these many works, there are many surprises to come. We look forward to sharing them with you!

 

 

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  • 3 months later...

New Beginning Update is Out Now!

This update brings a new procedural dungeon and the beginning of the adventure has been revamped.

 

 

 

Ascending the Lighthouse
Nestled in the heart of the Solna Plain, the Lighthouse now opens its doors to you. Available from the start of Chapter II, head for the door where a Consort officer will be waiting to start a new chapter in this vast and mysterious edifice. Arm yourself with patience and your best equipment to complete the fifty levels that make up this endless tower...
 
To help you on your way, random modifiers can make your task easier... or get in the way. Numerous chests containing valuable equipment for the various members of your team litter the tower's fifty floors. It's up to you to decide whether or not to open them, or risk a pack of creatures descending on you in a corridor... Be careful, though: if your team succumbs before beating the next boss, then you'll have to restart your ascent from the last checkpoint boss (e.g., if you die on floor 19, you'll start again on floor 10, but if you die on floor 21, you'll start again on floor 20).
 
When the guardian, the final boss of each level, is defeated, the level is permanently saved, while the next is unlocked. You will then be given a special amulet to equip in the "Accessory" slot of the "Equipment" menu as a reward. Don't forget to equip your team members with the five unlockable amulets - they'll be a great help to you whether you're climbing the Lighthouse or enjoying the rest of your adventures on the Astryan continent.
 
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We've taken care to create five distinct ambiences, with different biomes of creatures, environments and levels to suit all players.
The Lighthouse is freely available from chapter II, so if you are stuck at some point, you can come back anytime later - the world of Heryon has many more treasures to offer!
 
New Prologue

Over the past three years, we've noticed that onboarding new players to our universe has been a major problem. Whether in terms of design, pacing, storytelling, animations, or its "WTF" feel, the old prologue - Chapter 0 - didn't reflect a fair image of the open-world experience we offer in Edge Of Eternity.

 

Over the past few months, we've decided to completely revamp the beginning of your adventure. The "drama" sequence is now chopped up, broken down and divided into three distinct sequences in the form of nightmarish dreams. As in the previous version, these moments will be fully playable when Daryon and your team fall asleep at key moments in the narrative (more precisely, in Chapters II and III). Overhauling the structure that underpins the experience was no mean feat, but we've come up with a result that we hope will convince you.

A new introduction is now available. For the more curious among you, you can find this new cinematic at the very beginning of the trailer above. All the controls and mechanics of open-world gameplay are now available to you from the very first minutes of play.

 
A smoother start to your adventure
As part of our drive to make your experience more fluid, we've decided to shorten travel times for several objectives that make up your main quest in Chapters I and II. Many pointless round-trips have been eliminated in the Herelsor Plain and the Solna Plain, to offer you a more comfortable gaming experience until you obtain your mount. Once you've unlocked your mount, don't hesitate to pass through the dandelions scattered around the world to increase your movement speed.
 
What's Next?
After almost a year of live development on Edge Of Eternity, we need to take a step back from the updates, continue to hear your feedback and bring in new ideas, while continuing to fix the game's many bugs. Nevertheless, we hope to be able to bring you a brand-new world map and loading screens in the coming months.

 

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