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Scripts for HD Upscales.


Odeiux

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  • 3 months later...
  • 3 weeks later...

Just wondering if you're still planning on releasing the scripts from above. I wouldn't mind seeing the filters you're using, but it's not a big deal if they're not ready.

You should upload screenshots from dark scenes, high action scenes, and the screenshots at the original resolution. You really should paste the avisynth script. There are a few members here who have a great understanding of avisynth.

Sorry to have left this unanswered, been up to other stuff :P I dropped Cowboy Bebop and Outlaw Star because I only had access to files that I had already encoded, and I don't own the DVDs anymore. I still like to toy around with them a bit, but I'll never come up with a final product.

I am still completely clueless when it comes to AVISynth, but I get how to apply the filters enough to experiment.

Here's a quick "script" that I made up for End of Evangelion:

DirectShowSource()

ConvertToYV12()

RemoveGrain(2)

warpsharp_UnsharpMask(64, 12, 0)

WarpSharp()

vmToon()

DeHalo_alpha()

AAA(1920,1440)

AddGrainC(15)

Lanczos4Resize(960,720)

If you can someone clean this up somehow so I can render it faster, it'd be much appreciated!

Edited by Odeiux
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I think the 2 warpsharps, vmtoon, and dehalo_alpha are the ones slowing your script down. I don't think they support multi-threading by themselves. You could switch vmtoon for toonlite, it's suppose to be a newer/faster version. Dehalo_alpha is suppose to get faster if you use ss=1. I'm not really sure about warpsharp, but I noticed every time I add it to a script. It would suddenly get a lot slower. The link that JohnFlower gave should help with this. I haven't tried the version SET created yet, or the mt() filter. If you do figure it out and get it working. I wouldn't mind hearing about it.

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I think the 2 warpsharps, vmtoon, and dehalo_alpha are the ones slowing your script down. I don't think they support multi-threading by themselves. You could switch vmtoon for toonlite, it's suppose to be a newer/faster version. Dehalo_alpha is suppose to get faster if you use ss=1. I'm not really sure about warpsharp, but I noticed every time I add it to a script. It would suddenly get a lot slower. The link that JohnFlower gave should help with this. I haven't tried the version SET created yet, or the mt() filter. If you do figure it out and get it working. I wouldn't mind hearing about it.

Everything, but the resizers worked with MT for me, and it really does speed things up a bit. All I did was replace the avisynth.dll in my system folder with the one that comes packed in the MT.rar, applied the MT plugin to my script, and then followed an example.
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Everything, but the resizers worked with MT for me, and it really does speed things up a bit. All I did was replace the avisynth.dll in my system folder with the one that comes packed in the MT.rar, applied the MT plugin to my script, and then followed an example.

I'm surprised it was that easy... A lot of the plugins like to play around a bit before they actually work. Like FFT3DFilter for example. It doesn't work with mode 2, but actually mode 3. And even then you need to specify how many cores to use.

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Are you wrapping the whole script in one mt(), or are you using more then one?

I did this:

DirectShowSource()

ConvertToYV12()

MT("aWarpSharp(64,2,0)",4)

MT("vmToon(250,500,0,100)",4)

AAA(1920,1440)

Lanczos4Resize(960,720)

MT("DeHalo_alpha()",4)

MT("TemporalSoften(10,0,0,0,2)",4)

MT("AddGrainC(10)")

MT("Blur(0.365)")

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The only way mt works for me is with setMTMode. I can't remember my settings, but it took forever to figure it out.

Does this mean you use the unofficial version of Avisynth that SET created, or does the MT filter support SetMTMode as well? I'd also like to know if you're getting more crashes when you use mt. I've read in threads that it's not as stable as running without it.

@Odeiux - Thanks for sharing this. I might have to start playing with this then. Would also like to warn you about awarpsharp. If you look at some of your preview screens when using the filter. You will see some of your lines getting clipped when they cross or meet other lines. I would notice it sometimes in the hair of anime characters. I don't think it's anything you would notice while the video is playing, but it bothered me enough to stop using it.

Edited by L4ugh
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Does this mean you use the unofficial version of Avisynth that SET created, or does the MT filter support SetMTMode as well? I'd also like to know if you're getting more crashes when you use mt. I've read in threads that it's not as stable as running without it.

Yeah, I use unofficial. It doesn't crash much for me though, only If I use the wrong modes. Or do you mean if I try to use the MT() thing?

@Odeiux

Try using the unofficial builds.

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@Odeiux - Thanks for sharing this. I might have to start playing with this then. Would also like to warn you about awarpsharp. If you look at some of your preview screens when using the filter. You will see some of your lines getting clipped when they cross or meet other lines. I would notice it sometimes in the hair of anime characters. I don't think it's anything you would notice while the video is playing, but it bothered me enough to stop using it.

No problem. And I was wondering what was causing that, thanks!

I'll try the unofficial builds later, I need to get some shut eye.

Edited by Odeiux
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Yeah, I use unofficial. It doesn't crash much for me though, only If I use the wrong modes. Or do you mean if I try to use the MT() thing?

No, I was referring to the unofficial. I think it was his thread on doom9, but I can't remember for sure. It had people referring to it as a hack job, and that the official was more stable. If your not having that many problems with it, I may just upgrade to it. Is it the 2.6 or 2.5.8 that you use.

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Are these the unoffical builds you are refering to?

http://forum.doom9.o...ad.php?t=152800

http://forum.doom9.o...ad.php?t=148782 (I'm using this now, currently no problems.)

Also finally found the .dll for ToonLite, though it was packed in a broken version of AVISynth. I'll reupload just the dll.

http://www.mediafire...4n4drgu7xfkev2h

Edited by Odeiux
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