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Yu-Gi-Oh! - Koby's Deck Recipes


Koby

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Fire Burn

Monsters (25)

3 | Lava Golem

1 | Volcanic Queen

1 | King Pyron

1 | Abaki

1 | Flame Spirit Ignis

3 | Solar Flare Dragon

3 | UFO Turtle

1 | Inferno

3 | Fire Trooper

3 | Ultimate Baseball Kid

1 | Marshmallon

3 | Fox Fire

1 | Raging Flame Sprite

Spells (20)

3 | Dark Room of Nightmare

1 | Level Limit - Area B

1 | Lightning Vortex

1 | Magical Mallet

1 | Messenger of Peace

2 | Molten Destruction

1 | Monster Reborn

1 | Monster Reincarnation

2 | Shooting Star Bow - Ceal

1 | Smashing Ground

3 | Soul of Fire

3 | Wave Motion Cannon

Traps (15)

2 | Backfire

1 | Ceasefire

2 | DNA Transplant

3 | Gravity Bind

2 | Just Deserts

2 | Magical Cylinder

2 | Spiritual Fire Art - Kurenai

1 | Tower of Babel

Pretty self-explanatory-- it's a burn deck so the point is to inflict effect damage to your opponent for the win. For this reason and because of the cards needed I left this deck at 60 cards. In my few tests I did with this deck it did fairly well. I could see about reducing the amount of cards to speed things up perhaps but for the most part it seems to run good as-is.

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I Be Trollin v2

Monsters (15)

3 | Sabersaurus

3 | Kabazauls

1 | Sangan

1 | Neo-Spacian Grand Mole

1 | Marshmallon

3 | Rescue Rabbit

3 | Battle Fader

Spells (3)

1 | Dark Hole

1 | Heavy Storm

1 | Monster Reborn

Traps (22)

2 | Bottomles Trap Hole

3 | Compulsory Evacuation Device

3 | Dimensional Prison

2 | Dust Tornado

3 | Macro Cosmos

2 | Magic Cylinder

1 | Mirror Force

1 | Solemn Judgment

2 | Solemn Warning

3 | Starlight Road

Extra (10)

3 | Stardust Dragon

1 | Gem-Knight Pearl

1 | Evolzar Laggia

2 | Evolzar Dolkka

1 | Armored Ninja Blade Heart

2 | Wind-Up Zenmaister

It's not a v2 to the last deck, just another style all together. This one relies on traps (sure it's a backrow demolishing season but Starlight Road x3 prevents that) to troll your opponent by either sending their attack back at them, returning their Synchros to the Extra Deck (or other monsters to hand), or destroying them. It also sends all cards out of play instead of the grave with Macros Cosmos which works great against Stardust and such since it can't revive itself after using it's effect if it's not sent to the grave.

Then you use Rescue Rabbit to Special Summon two level 4 normal monsters and overlay to summon XYZ monsters to attack.

*edit* lol.. just noticed I hadn't posted the first 'I Be Trollin' deck yet.

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Crystal Beast OTK

Monsters (18)

2 | Cyber Dragon

2 | Dragon Queen of Tragic Endings

3 | Crystal Beast Sapphire Pegasus

3 | Crystal Beast Amber Mammoth

3 | Crystal Beast Topaz Tiger

1 | Krebons

2 | Summoner Monk

1 | Plaguespreader Zombie

1 | Crystal Beast Ruby Carbuncle

Spells (18)

3 | Ancient City - Rainbow Ruins

3 | Crystal Abundance

3 | Crystal Beacon

3 | Crystal Blessing

2 | Crystal Promise

2 | Crystal Release

1 | Monster Reborn

1 | Mystical Space Typhoon

Traps (4)

2 | Magic Cylinder

1 | Starlight Road

1 | Torrential Tribute

Extra (15)

1 | Ally of Justice Decisive Armor

1 | Colossal Fighter

2 | Stardust Dragon

2 | Black Rose Dragon

1 | Gaia Knight, The Force of Earth

1 | Sirius the Blue Dog Star

1 | Brionac, Dragon of the Ice Barrier

1 | Gem-Knight Pearl

1 | Number 39: Utopia

2 | Wind-Up Zenmaister

1 | Steelswarm Roach

1 | Lavalval Chain

Crystal Beasts work entirely different than any other deck that I'm aware of. The focus is to let them be destroyed as they can be placed in your Spell/Trap Zone instead of being sent to the grave. While there you can benefit from the effects of the Field Spell

"Ancient City - Rainbow Ruins". Once you get 4 there you can activate "Crystal Abundance" to wipe the field completely and Special Summon as many Crystal Beasts as cards that were destroyed that were controlled by your opponent. Then you can usually attack for the OTK.

I knew traps would be bad in this deck but I felt it needed a couple anyways. Upon testing... they just seem to get in the way. When I had Starlight Road down... it didn't allow me to have 4 Crystal Beasts there as if I did.. I could not activate Abundance because my S/T zone was full. Torrential Tribute can be used to destroy your opponents powerful monster and you can still send your CB monsters to your S/T zone.. so that should stay. Starlight Road helps prevent your opponent from destroying your CB cards in your S/T zone.. but like I said it hampers the deck.. so I'm undecided if I should remove it or not. The Magical Cylinders can usually be used immediately so they don't really harm anything and their effect damage really helps ensure Abundance will OTK.

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Six Samurai

Monsters (20)

2 | Great Shogun Shien

2 | Grandmaster of the Six Samurai

1 | The Six Samurai - Zanji

3 | Legendary Six Samurai - Kizan

1 | The Six Samurai - Irou

1 | Legendary Six Samurai - Enishi

2 | Legendary Six Samurai - Mizuho

2 | Legendary Six Samurai - Shinai

3 | Kagemusha of the Six Samurai

3 | Legendary Six Samurai - Kageki

Spells (13)

1 | Book of Moon

1 | Cunning of the Six Samurai

1 | Dark Hole

1 | Heavy Storm

1 | Monster Reborn

1 | Mystical Space Typhoon

1 | Reinforcement of the Army

1 | Shien's Dojo

1 | Shien's Smoke Signal

2 | Six Samurai United

2 | Solidarity

Traps (7)

2 | Double-Edged Sword Technique

1 | Mirror Force

2 | Musakani Magatama

1 | Solemn Judgment

1 | Solemn Warning

Extra (15)

1 | Legendary Six Samurai - Shi En

3 | Colossal Fighter

2 | Driven Daredevil

2 | Gaia Knight, The Force of Earth

2 | Scarred Warrior

1 | X-Saber Wayne

1 | Black Rose Dragon

1 | Brionac, Dragon of the Ice Barrier

1 | Armored Ninja Blade Heart

1 | Lavalval Ignis

Even though Six Samurai arguably got hit the hardest in the September 2011 banlist... they are still a force to be reckoned with. They can still swarm the field and bring out their ace Shi En (even if he is now limited). It's not my favorite Meta or anything... in fact I use to not like playing against them. It's true the banlist did severely weaken it, but all it did was cut it down more to the level of some of the other Meta.

Kagemusha and Kageki is probably the easiest combo to pull out Shi En.

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  • 4 months later...
Blue Eyes

Monsters (19)

3 | Blue-Eyes White Dragon

2 | Red-Eyes Darkness Metal Dragon

1 | Alexandrite Dragon

1 | Red-Eyes Wyvern

1 | Herald of Creation

1 | Vanguard of the Dragon

1 | Elemental HERO Prisma

1 | Honest

1 | The Light - Hex-Sealed Fusion

2 | The White Stone of Legend

1 | Totem Dragon

1 | Decoy Dragon

3 | Kaibaman

Spells (15)

2 | Ancient Rules

1 | Burial from a Different Dimension

1 | De-Fusion

1 | Dragon Ravine

2 | Dragon's Mirror

1 | Future Fusion

1 | Heavy Storm

1 | Monster Reborn

1 | Mystical Space Typhoon

2 | Polymerization

2 | Summoner's Art

Traps (7)

1 | Bottomless Trap Hole

1 | Call of the Haunted

1 | Dimensional Prison

1 | Return from the Different Dimension

1 | Solemn Judgment

1 | Solemn Warning

1 | Trap Jammer

Extra Deck (6)

3 | Five-Headed Dragon

3 | Blue-Eyes Ultimate Dragon

Side Deck (15)

1 | Blue-Eyes Shining Dragon

1 | Montage Dragon

1 | Herald of Creation

1 | Divine Dragon Ragnarok

1 | Lord of D.

1 | The Dark - Hex-Sealed Fusion

1 | Debris Dragon

1 | The White Stone of Legend

1 | King Dragun

1 | Summoner's Art

1 | Ancient Rules

1 | Trade-In

1 | Polymerization

1 | Non-Spellcasting Area

1 | Burst Stream of Destruction

During the test this deck held up fairly nicely. If you start off with a decent hand you can practically OTK your opponent.

This deck has several ways of bringing Blue-Eyes from the Deck to your hand and then Special Summoning him. As well as ways to discard him and Special Summon him from the Grave. You Can use Future Fusion then use Dragon's Mirror to bring out two BEUD, then turn around and use Burial from a Different Dimension to use another Dragon's Mirror and summon the 3rd BEUD. You can use De-Fusion after attacking to bring back the three original BEWD (if they are in the Grave) and attack with all three of them for a OTK.

Tried to limit the deck to 20/20 but just couldn't decide what to remove to add the two Solemn's I felt it really needed. When I first put the deck together I had a lot of other strategies for bringing the BEWD out but ultimately decided to cut it down to this. I felt this was the quickest method. The Side Deck is fairly pointless, but I left it as just to show what other styles could be implemented but to do so you'll likely need more than one of each of those cards, but for those who want to customize the recipe that would be a good start.

Paladin of White Dragon. I think you should add this card (along with it's ritual card) as this can bring out a Blue-Eyes quite easily and can be quite nice card to use to destroy face down monsters. It can also stop flip monsters which is pretty good as well.

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Paladin of White Dragon. I think you should add this card (along with it's ritual card) as this can bring out a Blue-Eyes quite easily and can be quite nice card to use to destroy face down monsters. It can also stop flip monsters which is pretty good as well.

There is no room for it, it's too slow, and it's unneeded. This deck gets BEWD out extremely fast as is and can usually fuse straight into BEUD with no problems.

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