sleipmon Posted April 2, 2014 Report Share Posted April 2, 2014 I was curious if anyone had madeup their own mtg decks I'm sill inexperiancedso tend to stick to pre-made, if so could give a deck list.i.e card names how many are in your deck and a short description about it.thx Link to comment Share on other sites More sharing options...
lemmingllama Posted April 2, 2014 Report Share Posted April 2, 2014 I can potentially put up some decks when I get home. Just to ask though, what kind of deck are you looking for? Also what game type? (standard, EDH, pauper, etc.) And any particular colours you plan on using? Link to comment Share on other sites More sharing options...
sleipmon Posted April 3, 2014 Author Report Share Posted April 3, 2014 I'm not fussy I thought to have people list and discuss their decks. Link to comment Share on other sites More sharing options...
lemmingllama Posted April 3, 2014 Report Share Posted April 3, 2014 Heres a simple deck that is relatively cheap and has many options for swapping cards in and out. Blue Illusion deck (mainly M12 cards) Creatures :4x Lord of the Unreal4x Phantasmal Bear4x Phantasmal Dragon4x Phantasmal Image4x Grand Architect2x Phyrexian Metamorph2x Wurmcoil Engine2x Aether Figment (this is optional, I just prefer it since its a cheap illusion unblockable) Spells:4x Ponder (can easily be swapped for Brainstorm, but Ponder is cheaper)4x Negate (swap for Counterspell if you want better but more expensive cards)2x Vapor Snag2x Mana Leak (use other counters if you prefer) Land:22x Island (feel free to swap out for fancier lands, again the whole cost debate) Basic strategy is to pump out illusions and power them up with Lord of the Unreal, then copy him with a Phantasmal Image so you have a hexproof lord. Counter or remove any problems, and use ponder to get card advantage. You should win in the early game, but if it goes to late game then wurmcoil engine, phantasmal image, and phyrexian metamorph should keep you going. Grand architect lets you ramp to the wurmcoil engines and metamorphs faster, plus they pump up your illusions even more. Also, feel free to use your vapor snags to save your Lords. Aether Figment will also keep a timer on them, since a 4/4 unblockable or larger can be a real pain. That being said, Aether Figment can easily be swapped out for other illusions, and the Grand Architects and Wurmcoil Engines could also be removed to make the deck cheaper and potentially faster, but with no real late game. Feel free to comment and critique, also I have many other decks if you want more. Again, it makes it easier for me if you tell me approximately what playstyle or colours you prefer, then I can pick ones that work well with those. Also if you want, I have a bunch of troll decks that can't win, but are super fun to play regardless. Link to comment Share on other sites More sharing options...
sleipmon Posted April 3, 2014 Author Report Share Posted April 3, 2014 This is my deck design, I made it predominantly from the Strength of Selesnya Event deck and the Evasive Manuvers comander deck, However I used cards from the rest of my collection as well. This decks weakness is comperativly little mana, no way to deal with flying creatures and nearly no removal. However there are several atifacts and enchantments that gain mana This decks strength is in geting a lot of oken creatures out onto the field as well as having a few heavyer creatures. This is my first atempt at deck building. 60 cards19 land11 creatures30 sorcery LANDx2 transguild promenade x2 Temple of the False God x1 Selesnya Sanctuary x4 Selesnya Guildgate x1 Secluded Steppe x1 Seaside Citadel x1 Saltcrusted Steppe x1 Rupture Spire x1 Grove of the Guardian x1 Reliquary tower x1 Sunpetal Grove x2 Razorverge Thicket x1 Springjack Pasture CREATURESx1 Kazandu Tuskcaller x2 Vitu-Ghazi Guildmage x2 Thargtusk x1 crusader of Odric x1 Attended Knight x2 Geist-Honored Monk x1 Odric, Master Tactician x1 Selesnya Guildmage SORCERYx4 Selesnya Charm x1 Selesnya Signet x1 Growing Ranks x1 Parallel Lives x4 Intangible Virtue x1 Fungal Sprouting x1 Ring of Kalonia x2 Chorus of Might x1 Avenging Arrow x4 Call of the Conclave x1 Bow of Nylea x3 Trigon of Infestation x1 Presence of Gond x2 Sol Ring x1 Verdant Haven x1 Sword of Body and Mind x1 Pristine Talisman Link to comment Share on other sites More sharing options...
lemmingllama Posted April 3, 2014 Report Share Posted April 3, 2014 I'll give some comments and criticisms. Will first target individual cards to remove, then cards to add. Crusader of Odin doesn't belong, same with Attended Knight.Two of Odric would be good.Fungal Sprouting doesn't work very well since you have no really big creaturesRing of Kalonia isn't useful since token decks typically want to finish games quickly. The counters wont have time to build up.A second Bow of Nylea would be usefulReduce the number of Trigon of Infestation to twoA second Presence of Gond would be goodFOUR SOL RINGS!!!!! Maybe not, but might be good to testRemove Verdant Haven, it doesnt fit with the deckEither run two Sword of Body and Mind, or none.Get rid of Pristine Talisman, Sol Ring is superior in every aspect Try adding in some Emmara Tandris and Requiem Angel. Doomed Traveller would also be a cheap weenie to start off.Alive/Well is a good dual card for these decksEntreat the Angels can add some late game power, only run one thoughHour of Reckoning can be super fun for these decksDruid's Deliverance is a godsend sometimes, fog and populateRootborn Defenses is right along the same linesA good sideboard might be Luminarch Ascension And Ajani Goldmane + Elspeth Tirel are basically necessary for token decks with white. Also just as a helpful hint, try to have a minimum of one land for every two non-land cards you have. 20 is the bare minimum, but I've seen up to 25 used effectively. Lands are cheaper than artifacts that act as lands, plus they are less likely to be destroyed. Link to comment Share on other sites More sharing options...
zlowery2004 Posted May 15, 2014 Report Share Posted May 15, 2014 This is my main deck its not to hard to figure out but it is complected and not for tournaments. I call it my mry deck, and it's fast and can mess with an opponent. I built it to show how powerful an artifact deck can be. It may not be the best artifact deck out their, but i am satisfied with it. 70 Cards Lands 21Creatures 26Enchantments 3Sorcery 1Planeswalkers 2Artifacts 17 Landsseat of the synod x4temple of the fales god x2vault of whispers x2ancient den x3buried ruin x2haunted fengraft x1rupture spire x1orzhov basilica x1azorius chancery x1plains x2swamp x2 Enchantmentstempered steel x1curse of echoes x1conspiracy x1 Spellsshape anew x1 Planeswalkerstezzeret the seeker x1tezzeret agent of bolas x1 Artifactssol ring x4mirrorworks x2myr matrix x1myr turbine x1myr reservoir x1elixir of immortality x1unwinding clock x1clock of omens x1scourglass x1time sieve x1darksteel forge x1mindslaver x1akroma's memorial x1 Creaturesindomitable archangel x1myr galvanizer x4myr battlesphere x4platinum emperion x1memnarch x1bringer of the white dawn x1gold myr x1alloy myr x1palladium myr x1leaden myr x1silver myr x1shimmer myr x1myr enforcer x1lodestone myr x1myr propagator x1myr welder x1myr superion x1kuldotha forgemaster x2platinum angel x1 Link to comment Share on other sites More sharing options...
lemmingllama Posted May 27, 2014 Report Share Posted May 27, 2014 Looking for some input on a new deck I built. Also for those who are posting decks, I recently discovered tappedout and it is a great resource. Check out my Melek deck here Link to comment Share on other sites More sharing options...
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