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My 3d Artwork


Diablo

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Wow!! Really nice!! I think if you could get a better quality background image, or make it sharper if you are using procedural mappings, it would look even more impressive! The tree looks a bit boxy, perhaps a little bit of smoothing would make it look more natural?

Haha I am sure you wanted to add more grass in the image, but rendering time might have discouraged you. If possible, try to scatter more of them only to the side and back of the house, it might make it look more natural, no need to add more in the front.

But I must say it is really nice!!!

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Wow!! Really nice!! I think if you could get a better quality background image, or make it sharper if you are using procedural mappings, it would look even more impressive! The tree looks a bit boxy, perhaps a little bit of smoothing would make it look more natural?

Haha I am sure you wanted to add more grass in the image, but rendering time might have discouraged you. If possible, try to scatter more of them only to the side and back of the house, it might make it look more natural, no need to add more in the front.

But I must say it is really nice!!!

Actually I wanted to make this whole thing less polygonal. Me and my team were tryin to create a map for Counter Strike at that time, and we were tryin our hand at low polygon modeling. It took me 4 secs to render this thing on a C2D 2.2Ghz.

About the background I'll surely change it, even I did'nt like it that much.

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