Koby 17,901 Report post Posted February 19 Summary Beloved Rapture is story-heavy RPG inspired by the SNES-era. A game exploring trauma, mysticism, friendship, and LGBT themes. The narrative takes place amidst an epic conflict, yet the interpersonal stories take center stage. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons. Plot Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—an enigmatic religious faction—move ever-closer to his hometown. Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict. At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crysta, a runaway noblewoman intent on ending the war before it reaches her family. Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother. Features Turn-based combat with a focus on the challenge! Six total playable characters, each with unique stats & skills. NO random encounters, and no forced grinding! A mid-length RPG that focuses on storytelling, rather than filler side-quests. Choose from Classic or Story mode(s) to cater your experience. A complete 16-bit OST, and SNES-inspired pixel art crafted with love. 1 Quote Share this post Link to post Share on other sites
Koby 17,901 Report post Posted March 6 Demo 2.0 Since launching the demo in October 2022, we received a tremendous amount of support and critiques from all across the spectrum. I wanted to personally thank everyone who's played the game thus far - it truly means the world to us! Over the past months, Cameron and I dug into all the feedback, and rebalanced many aspects of the gameplay experience itself. In some cases, we added entire new systems (such as swimming & fishing). The demo will still contain the game's first chapter, but with some significant overhaul & refinement. I believe this version represents a more accurate picture of what the final game might feel like! A list of changes Added GUIDE Menu: A sub-menu allowing the player to check the map, view quests, enemy details, game mechanics, and more. Swimming: Certain bodies of water are now traversable! The player can also dive to reach hidden gold, chests or underwater switches! Active vs Wait Modes: The player can now CHOOSE if they want battles to run on ACTIVE mode (a FF7 style ATB), vs WAIT (enemies won't attack continuously until the player chooses). This can be changed at any time in the menu. Maiden Statues Rebalanced: Statues will now only give a GODDESS TEAR item if the game is running on Story Mode. Otherwise, they only offer a single-use heal. Fishing: Use your fishing rod + lure at certain locations throughout the game! Over 15 unique fish to catch! Item Messages: The "Item Found" message boxes now will show a small visual icon of each item once it's been obtained! Golden Chests: New varieties of treasure. Chests will look visually distinct if they contain Gear/Equipment. Stats Rebalanced: Some enemies adjusted according to player feedback. New locations: Chapter 1 has been greatly expanded with over 4 new optional areas & hidden treasures. Graphical Bugs: Minor visual bugs fixed. Quote Share this post Link to post Share on other sites