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Koby

FINAL FANTASY Pixel Remaster series coming to Steam and mobile

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Square-Enix recently announced that the original Final Fantasy games are coming to Steam and mobile platforms as 2D pixel remasters.

 

O3E8Tia.jpg

 

The Final Fantasy Pixel Remaster series will comprise Final Fantasy I through Final Fantasy VI, with each game releasing individually. For long-term fans that will be hugely exciting news - a chance to revisit some of their most beloved RPGs of all time in a way that perfectly captures the spirit of those original game.

 

 

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df8a61ac53.png

 

They've renamed the existing release of 3 & 4 to say 3D Remake... but also used lowercase lettering so it doesn't match up with the rest of the series.

 

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They've changed the name of 5 & 6 on the Store page only to say Old version.

 

Final Fantasy V on the Steam store also now has this note:

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As does Final Fantasy VI:

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So if you want the existing versions of the game, better jump on them while you can, you've got less than a month.

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A little more visuals released for the pixel remasters.

 

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Captura_de_pantalla_2021-06-28_a_las_10. 

 

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Screenshot_20210629-093538_Drive.jpg

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https://store.steampowered.com/bundle/21478/FINAL_FANTASY_IVI_Bundle/

 

FF1 & FF2 are $12 each, FF3-FF6 are $18 each. Seems very steep in my opinion.

 

Also the choice of font is horrendous once again. It's way too compact and tiny and just doesn't go well with any of the games. Square-Enix and fumbled these games again.

 

https://kotaku.com/final-fantasy-pixel-remasters-cost-a-bunch-and-have-tin-1847207168

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YRyWujq.jpg

 

Another comparison. Suggests Square-Enix got lazy and really only updated the sprites for the main characters while re-used most enemy sprites as they were. Backgrounds were of course updated mostly to support 16:9.

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Meh, doesn't really seem worth getting if I've played them in a previous format. These remasters hardly look any better than previous versions. Maybe if the new sprites were MORE detailed than the original snes sprites, but they don't look it. Just a higher resolution is not a draw for me.

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Square Enix finally put out some updates to FF1-FF3 Pixel Remasters.

 

Final Fantasy I

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.

Further updates are planned, including overall stability and speed improvements.

 

Final Fantasy II

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.
・After defeating the enemies in the front row, the enemies in the back row may not be treated as front row.
・”Cure” and “Life” do not function correctly while “Blood Sword” is equipped.
・Using certain spells repeatedly during battle may slow down processing.
・Escaping to the world map from certain towns under certain circumstances using Teleport or Warp may cause a blocker bug.
・Fixed some text.

Further updates are planned, including overall stability and speed improvements.

 

Final Fantasy III

*If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

*The window size on initial start-up will now match resolutions for various monitors.

*Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
・If the OS region setting is set to certain regions, some graphics may not display correctly.
・During battle with certain enemies, the game may stop progressing if all allies are defeated except a Dragoon using Jump.
・Certain event battle conditions may be difficult to fulfill depending on the character progression level.
・Fixed some images and text.

Further updates are planned, including overall stability and speed improvements.

 

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Contents of the 2nd update

 

Final Fantasy I

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portuguese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • The following bugs have been fixed:
    - Issue where some parts of the Items menu would disappear temporarily under certain conditions.
    - It was sometimes impossible to unlock the achievement "Master of I" when continuing to play, using the cloud save function.

Further updates are planned.

 

Final Fantasy II

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portuguese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • The following bugs have been fixed:
    - Issue where the destination travelled to is incorrect when using teleport in a separate area after leaving a specific dungeon (There is a chance that this issue will still occur once after the update when using pre-existing save data).
    - Issue where some parts of the Items menu would disappear temporarily under certain conditions.
    - It was sometimes impossible to unlock the achievement "Master of II" when continuing to play, using the cloud save function.

Further updates are planned.

 

Final Fantasy III

The main content of this update is outlined below.

  • Stability when playing over long periods has been improved. This will continue to be improved further in future.
     
  • The text for the following languages has been adjusted to improve readability. These improvements have also been implemented for FF4 and all subsequent titles:
    English, French, Italian, German, Spanish, Brazilian Portugese
     
  • Adjustments have been made to areas on the menu where it was difficult to move the cursor.
     
  • It is now possible to recover from KO when using the recovery pot in Castle Hein
     
  • The following bugs have been fixed:
    - Issue where songs learned as a Bard are also exchanged when party members use the "exchange" spell, creating an incorrect situation with the abilities learned.
    - It was sometimes impossible to unlock the achievement "Master of III" when continuing to play, using the cloud save function.

Further updates are planned.

 

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Final Fantasy IV First Update Contents

The main content of this update is outlined below.

  • The drop rate for specific monsters dropping summoning magic and the "Pink Tail" item has been improved.
     
  • It is now possible to buy the item "Siren" from certain shops.
     
  • Adjustments have been made to the probability of preemptive strikes, surprise attacks and back attacks triggering.
     
  • The command "Row" is now not selected during auto-battle.
     
  • The following bugs have been fixed:
    - Issue with a weapon sometimes being swung an incorrect number of times when selecting the "fight" command.
    - Issue with incorrect visual and sound effects being played when attacking with some weapons, such as the Sword of Legend.
    - Some monsters did not have their shadows setup correctly.
    - The time between the battle starting and the first actions being taken was not functioning correctly for both enemies and allies.
    - Under specific circumstances, a different enemy to the one selected would be attacked.
    - Under specific circumstances, the party formation would sometimes become incorrect when new party members joined.
    - Fixes to several images.

Further updates are planned.

 

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