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Ruined King: A League of Legends Story

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Ruined King, the League of Legends-set RPG announced a little while back, now has a broad release window of "early 2021" for Switch, PS4, Xbox One, Steam and the Epic Games Store. There are free upgrades for those that own it on PS4 or Xbox One to the PS5 and Xbox Series S/X versions respectively, which are coming "soon thereafter".

 

Developed by Airship Syndicate, the studio behind Battle Chasers: Nightwar and Darksiders: Genesis, Ruined King is being published under the Riot Forge moniker - a kind of in-house publishing arm from Riot Games, specifically targeting "completable" games in the LoL universe, developed by other, non-Riot studios.

 

It's a turn-based RPG, and single-player only, meaning no co-op or anything of the like. There are six playable characters, all champions from League of Legends - Miss Fortune, Braum, Illaoi, Yasuo, Ahri and Pyke - who you'll add to your group along the way and rotate in and out of a party of three. And it's set in Bilgewater and The Shadow Isles, which are two regions - an argey-bargey piratey one and a spooky underworld one - in the LoL world of Runeterra. Here's a fancy new trailer giving it a tease:

 

 

There's not an awful lot else that's known about it just yet - we should hopefully get a look at gameplay "in the coming months" - but the head of Riot Forge, Leanne Lombe, plus Airship Syndicate CEO Joe Madureira, did give us a bit more detail.

 

"This one is narratively focused," Madureira said, for one. "So the characters are constantly interacting in and out of battle - the adventure and story elements are just as important as the combat." Although there's no romancing - condolences to thirsty BioWare fans - Madureira did promise it was a "true RPG", with "a lot of exploration and interaction with both the environments and tonnes of NPCs." There are also more League of Legends characters set to make an appearance, Madureira said, although he wouldn't elaborate any further.

 

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"We had a world map in Battle Chasers, we got rid of that," he added. "So you don't move around on little nodes, you're actually in the world exploring the environments, the characters are in the environments, all the NPCs you interact with. So it's a much more immersive experience, and that was important for us. We didn't feel like for League of Legends with as rich as and huge as the world is, that players would be content just walking around on a map. So all the exploration is really fleshed out."

 

Loombe also stressed the the fact that it's still an "indie" game, in their eyes, rather than a triple-A joint, which makes sense as Airship Syndicate is still a smallish team, of around 20 or so developers full time, in-house. It's something Madureira also reckons helped the studio cope with the effects of the pandemic, "I think if we had hundreds of people trying to do this, it would be getting out of hand. I think we're still a manageable size to where it didn't impact us, as it probably did some other developers."

 

Madureira's personal background, meanwhile, is actually in comics, working on Uncanny X-Men amongst others, and so "the handcrafted, bespoke illustration," as Loombe put it, as seen in the trailer and artwork released so far, is "definitely something that I think sets the game apart," and also part of what made the partnership so attractive. In her words, the goal with Riot Forge is to focus on games that can "really drive the narrative forward for the League of Legends universe," and that the studio is keen to "reimagine League of Legends in a different way," with Madureira's art and Airship Syndicate's background apparently being a key part of Riot's decision to approach the studio.

 

I was also curious about how much freedom Airship Syndicate would have, what with this being a "canon" game still managed by Riot as publisher, and whether this was a Disney, Star Wars, EA kind of situation where things had to go right up the chain. Loombe emphasised how much Riot wants the developers it teams up with to "creatively own the games," though, with Madureira adding that the developer had "quite a bit of freedom," still. "The freedom was definitely there - I don't feel like we were ever told 'no, you can't do that'... it was surprisingly smooth. I say surprising because I have work on other people's IP," he added with a laugh.

 

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It’s time to save Bilgewater, Captain!

Available now, Ruined King: A League of Legends Story, is a turn-based single player RPG by fan-favorite indie developer, Airship Syndicate, led by comic book artist Joe Mad and known for games like Battle Chasers and Darksiders.

In Ruined King: A League of Legends Story you will unite a group of unlikely Champions to stop a threat against two regions of Runeterra. Bilgewater, a bustling port city that is home to sea monster hunters, dock gangs, and smugglers from across the known world; and the Shadow Isles, a land cursed with the deadly Black Mist which shrouds the island and corrupts those it comes in contact with. In order to defeat a common and mysterious enemy, players will form an unlikely party of beloved League of Legends Champions – Miss Fortune, Illaoi, Braum, Yasuo, Ahri, and Pyke.

 

 

Patch 57973 - Live Now

- Fix for assigning input to button keys. This fixes remapping on azerty keyboards and a double binding bug for all languages.
- Changed reading colors from strings in all regions. This should address several issues Swedish and Finnish users were encountering.
- Fixes Boon roulette breaking the frame in 16:10 resolution

 

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Patch v58173 - Live Now

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- Fixed a rare case where Inspect mode would get stuck during combat.
- Fixed Illaoi's Scourge Ult not granting the correct healing bonus per tentacle consumed.
- Fixed Xa'Tal fight awarding too much XP in certain instances.
- Saying "No" to watching tutorials will now be saved and not ask again after reloading.
- Fixed light bridges in the Vault of Vesani.
- Fixed a case when activating a golem and entering combat would cause a permanent black screen.
- Fixed a specific case with golems in the Vault of the Vesani where their collision would remain after defeat, blocking the player.
- Fixed a case where a particular boss's portal would be invisible.
- Fixed an issue where the game would become stuck if you defeated a particular boss with Yasuo's Manumane sword equipped.
- Fixed sound effects playing all at once when Inspect Mode is opened and closed during active combat.
- Fixed a rare issue where combat would get stuck when a tutorial popped up.
- Fixed an issue with the camera not resetting after Ahri interacts with the cannon in the Well of the Mother Serpent.
- Fixed a specific issue with lootables respawning after fishing.
- Fixed an issue where using potions outside of combat sometimes caused a soft lock.
- Stopped Shadow Constructs from getting back up after being defeated.
- Fixed an issue with the Fishing Journal becoming stuck on screen.
- Fixed a rare issue with the camera getting stuck zoomed in during some battles.
- Fixed an issue when using Miss Fortune's Shredder ability while wearing her Ruined skin and the 3B upgrade that would lock combat.
- Added an FPS limiter to avoid issues when running with V-Sync disabled.
- Fixed an issue where saving and reloading at the pylon puzzle in the Dread Woods would cause the puzzle to become stuck.

 

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