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Koby

Edge of Eternity

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Community Update #3

Focusing more on the User Interface, this update brings new bug fixes, improves some elements and offers new features requested by the community.
 

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Improvements
  • Buying or selling items in batches of 10 is now possible at all merchants.
  • Immersive mode now removes all items from the HUD.
  • Two tutorials have been created to better guide new players through their journey. They will appear when you first go to the "Tactic" tab or use a "Weather Stone" in exploration.
  • The mouse cursor has been standardized across all menus and sub-menus.
Patch Note
  • Fixed a hardlock where you could face the Junkyard boss before meeting Ysoris.
  • Fixed a visual bug in the craft menu.
  • Fixed a visual bug when selecting a character on the "Main" tab.
  • Fixed a visual bug that hid information on the HUD when fighting in controller mode.
  • Fixed a tutorial window that appeared between two loading screens at the beginning of the journey.
  • Added a list to select your game support when a bug is reported.
  • Improved the UI when an equipped weapon is on the list of components needed to craft a new weapon.
  • Improved combat against the Red Widows when defending the refugee village in the Jungle.
  • Teleporting to Inel is now possible for players who have not unlocked the zone teleporter.
What's Next?
Next month's fourth Community Update will bring fixes and new features to the overall UI as we continue to improve your gameplay experience.

We're also looking forward to unveiling an upcoming update with more content that will dramatically change the entry point into the adventure.

 

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Community Update #4

QqdK4bh.png

The fourth Community Update is available! It brings both major and minor changes to the User Interface to make the game experience as pleasant as possible.
 

Improvements
  • Weapon and crystal stats are now compared in the corresponding menus. For better readability, selected and unselected weapons are automatically displayed at their maximum level potential.
YghYXrJ.png
 
  • Hints to the location of materials for new weapons are now displayed on the recipes at the various crafting tables.
  • The overall design and feel of the team's energy bar has been updated to be more consistent with the universe.
WDS9v6k.gif
 
Patch Note
  • The project has been updated from Unity 2019.4.2 to Unity 2021.3.21, a performance gain can be noticed.
  • You can now enable auto-battle mod by default in the "Game Settings" tab.
  • Fixed a bug that impacted the minimap display in Herelsor City.
  • Fixed the UI of selling items x10 at merchants.
  • Added signboard Nekaroo animation to all signboards in the Solna Plain.
What's Next?
Since last November we have improved, reviewed and corrected many elements through the New Game + and the four Community Updates. The rhythm of the next updates will now be less regular.
 
The next one, scheduled for June, will be a major content-rich update that will renew the game's narrative flow.


We are currently focusing on revamping the Lighthouse dungeon (available during Early Access) and preparing to release all updates on all platforms (consoles included).

 

Although, we are targeting Q3 2023 for a release on all platforms, we hope to be able to announce a precise release date in the coming weeks.

In parallel to these many works, there are many surprises to come. We look forward to sharing them with you!

 

 

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