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sleipmon

Mtg deck list

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I was curious if anyone had madeup their own mtg decks I'm sill inexperiancedso tend to stick to pre-made, if so could give a deck list.


i.e card names how many are in your deck and a short description about it.


thx


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I can potentially put up some decks when I get home. Just to ask though, what kind of deck are you looking for? Also what game type? (standard, EDH, pauper, etc.) And any particular colours you plan on using?


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Heres a simple deck that is relatively cheap and has many options for swapping cards in and out.


 


Blue Illusion deck (mainly M12 cards)


 


Creatures :


4x Lord of the Unreal


4x Phantasmal Bear


4x Phantasmal Dragon


4x Phantasmal Image


4x Grand Architect


2x Phyrexian Metamorph


2x Wurmcoil Engine


2x Aether Figment (this is optional, I just prefer it since its a cheap illusion unblockable)


 


Spells:


4x Ponder (can easily be swapped for Brainstorm, but Ponder is cheaper)


4x Negate (swap for Counterspell if you want better but more expensive cards)


2x Vapor Snag


2x Mana Leak (use other counters if you prefer)


 


Land:


22x Island (feel free to swap out for fancier lands, again the whole cost debate)


 


Basic strategy is to pump out illusions and power them up with Lord of the Unreal, then copy him with a Phantasmal Image so you have a hexproof lord. Counter or remove any problems, and use ponder to get card advantage. You should win in the early game, but if it goes to late game then wurmcoil engine, phantasmal image, and phyrexian metamorph should keep you going. Grand architect lets you ramp to the wurmcoil engines and metamorphs faster, plus they pump up your illusions even more. Also, feel free to use your vapor snags to save your Lords. Aether Figment will also keep a timer on them, since a 4/4 unblockable or larger can be a real pain.


 


That being said, Aether Figment can easily be swapped out for other illusions, and the Grand Architects and Wurmcoil Engines could also be removed to make the deck cheaper and potentially faster, but with no real late game.


 


Feel free to comment and critique, also I have many other decks if you want more. Again, it makes it easier for me if you tell me approximately what playstyle or colours you prefer, then I can pick ones that work well with those. Also if you want, I have a bunch of troll decks that can't win, but are super fun to play regardless.


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This is my deck design, I made it predominantly from the Strength of Selesnya Event deck and the Evasive Manuvers comander deck, However I used cards from the rest of my collection as well.

 

This decks weakness is comperativly little mana, no way to deal with flying creatures and nearly no removal. However there are several atifacts and enchantments that gain mana

 

This decks strength is in geting a lot of oken creatures out onto the field as well as having a few heavyer creatures.

 

This is my first atempt at deck building.

 

60 cards

19 land

11 creatures

30 sorcery

 

LAND

x2    transguild promenade                          
x2    Temple of the False God                   
x1    Selesnya Sanctuary                          
x4    Selesnya Guildgate                   
x1    Secluded Steppe           
x1    Seaside Citadel           
x1    Saltcrusted Steppe       
x1    Rupture Spire           
x1    Grove of the Guardian       
x1    Reliquary tower           
x1    Sunpetal Grove           
x2    Razorverge Thicket       
x1    Springjack Pasture       

CREATURES

x1    Kazandu Tuskcaller       
x2    Vitu-Ghazi Guildmage       
x2    Thargtusk           
x1    crusader of Odric       
x1    Attended Knight           
x2    Geist-Honored Monk       
x1    Odric, Master Tactician       
x1    Selesnya Guildmage       

SORCERY

x4    Selesnya Charm           
x1    Selesnya Signet           
x1    Growing Ranks           
x1    Parallel Lives           
x4    Intangible Virtue       
x1    Fungal Sprouting       
x1    Ring of Kalonia           
x2    Chorus of Might           
x1    Avenging Arrow           
x4    Call of the Conclave       
x1    Bow of Nylea           
x3    Trigon of Infestation       
x1    Presence of Gond       
x2    Sol Ring           
x1    Verdant Haven           
x1    Sword of Body and Mind       
x1    Pristine Talisman         

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I'll give some comments and criticisms. Will first target individual cards to remove, then cards to add.


 


Crusader of Odin doesn't belong, same with Attended Knight.


Two of Odric would be good.


Fungal Sprouting doesn't work very well since you have no really big creatures


Ring of Kalonia isn't useful since token decks typically want to finish games quickly. The counters wont have time to build up.


A second Bow of Nylea would be useful


Reduce the number of Trigon of Infestation to two


A second Presence of Gond would be good


FOUR SOL RINGS!!!!! Maybe not, but might be good to test


Remove Verdant Haven, it doesnt fit with the deck


Either run two Sword of Body and Mind, or none.


Get rid of Pristine Talisman, Sol Ring is superior in every aspect


 


 


Try adding in some Emmara Tandris and Requiem Angel. Doomed Traveller would also be a cheap weenie to start off.


Alive/Well is a good dual card for these decks


Entreat the Angels can add some late game power, only run one though


Hour of Reckoning can be super fun for these decks


Druid's Deliverance is a godsend sometimes, fog and populate


Rootborn Defenses is right along the same lines


A good sideboard might be Luminarch Ascension


 


And Ajani Goldmane + Elspeth Tirel are basically necessary for token decks with white.


 


Also just as a helpful hint, try to have a minimum of one land for every two non-land cards you have. 20 is the bare minimum, but I've seen up to 25 used effectively. Lands are cheaper than artifacts that act as lands, plus they are less likely to be destroyed.


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This is my main deck its not to hard to figure out but it is complected and not for tournaments. I call it my mry deck, and it's fast and can mess with an opponent. I built it to show how powerful an artifact deck can be. It may not be the best artifact deck out their, but i am satisfied with it.


 


70 Cards


 


Lands 21


Creatures 26


Enchantments 3


Sorcery 1


Planeswalkers 2


Artifacts 17


 


Lands


seat of the synod x4


temple of the fales god x2


vault of whispers x2


ancient den x3


buried ruin x2


haunted fengraft x1


rupture spire x1


orzhov basilica x1


azorius chancery x1


plains x2


swamp x2


 


Enchantments


tempered steel x1


curse of echoes x1


conspiracy x1


 


Spells


shape anew x1


 


Planeswalkers


tezzeret the seeker x1


tezzeret agent of bolas x1


 


Artifacts


sol ring x4


mirrorworks x2


myr matrix x1


myr turbine x1


myr reservoir x1


elixir of immortality x1


unwinding clock x1


clock of omens x1


scourglass x1


time sieve x1


darksteel forge x1


mindslaver x1


akroma's memorial x1


 


Creatures


indomitable archangel x1


myr galvanizer x4


myr battlesphere x4


platinum emperion x1


memnarch x1


bringer of the white dawn x1


gold myr x1


alloy myr x1


palladium myr x1


leaden myr x1


silver myr x1


shimmer myr x1


myr enforcer x1


lodestone myr x1


myr propagator x1


myr welder x1


myr superion x1


kuldotha forgemaster x2


platinum angel x1


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