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Akai-Shuichi

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About Akai-Shuichi

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  1. Akai-Shuichi

    What's your fav Scooby-Doo animated movie???

    Zombie Island (mostly for the music). But I enjoy New Scooby-Doo Movies more than the normal movies lol.
  2. Akai-Shuichi

    ElectricAngel's Boomerang WEB-DL Index

    It's probably similar to Scooby-Doo & Scrappy Doo in that the prints are remastered, but not HD remastered. Though Scooby-Doo & Scrappy Doo has awful Combing issues.
  3. Pretty sure Batman Beyond is digitally animated.
  4. Akai-Shuichi

    Custom-bulit PC Shoppig

    Putting it together yourself is actually very, very simple. Much easier than you may actually think.
  5. Akai-Shuichi

    Custom-bulit PC Shoppig

    https://pcpartpicker.com/ You can search for similar builds close to what you are trying to achieve and the site lists the price of each part from multiple vendors so you can costs decently that way.
  6. Akai-Shuichi

    Some advice on One Piece releases?

    Just curious what kind of fps issues were there?
  7. Akai-Shuichi

    Original Hunter x Hunter vs 2011 Reboot

    From an artistic and animation standpoint I think the original series is much, much better. I love the overall darker-look it has.
  8. Akai-Shuichi

    Batman TAS S1-4

    This shouldn't even be a question. It's amazing. If you haven't seen it yet then I'd just holdout for the Blu-Ray boxset coming out in late 2018.
  9. Akai-Shuichi

    Bleach Subtitles Quality

    Was contemplating it.
  10. Akai-Shuichi

    Bleach Subtitles Quality

    What's your opinion on Viz's subtitle quality then? I've never actually watched anything outside of the fansubs.
  11. # OverlayInter 0.1 by Majin3 (06.09.2012) # Converts 60i overlays (like scrolling credits) on top of telecined 24p video to 24p using motion interpolation. # Required: MVTools2, QTGMC (if not using a custom bobber) # int pattern: First frame of a clean-combed-combed-clean-clean sequence # int pos (0): Overlay position: 0: whole screen - 1: left - 2: top - 3: right - 4: bottom # int size (0): Overlay size in px from the corresponding position # bool show (false): Enable this to show the area selected by "pos" and "size" # bool draft (false): Enable this to speed up processing by using low-quality bobbing and motion interpolation # string bobber: A custom bobber if you do not wish to use "QTGMC(Preset="Very Slow", SourceMatch=2, Lossless=2)" # string ivtc: A custom IVTC if you do not wish to use simple IVTC based on "pattern" # Based on ivtc_txt60mc 1.1 by Firesledge function OverlayInter(clip c, int pattern, int "pos", int "size", bool "show", bool "draft", bool "telecine", string "bobber", string "ivtc") { draft = default(draft, false) int_bob = draft ? "bob()" : """QTGMC(Preset="Very Slow", SourceMatch=2, Lossless=2)""" bobber = default(bobber, int_bob) pos = default(pos, 0) size = default(size, 0) show = default(show, false) field_ref = pattern * 2 field_ref = field_ref % 5 invpos = (5 - field_ref) % 5 tc_ref = pattern % 5 # defining IVTC area keep = pos == 1 ? c.crop(size, 0, 0, 0) : \ pos == 2 ? c.crop(0, size, 0, 0) : \ pos == 3 ? c.crop(0, 0, -size, 0) : \ c.crop(0, 0, 0, -size) # defining bob area and bobbing it bobbed = pos == 1 ? Eval("c.crop(0, 0, " + String(size) + "+ 4, 0)." + bobber) : \ pos == 2 ? Eval("c.crop(0, 0, 0, " + String(size) + " + 4)." + bobber) : \ pos == 3 ? Eval("c.crop(width(c) - " + String(size) + " - 4, 0, 0, 0)." + bobber) : \ pos == 4 ? Eval("c.crop(0, height(c) - " + String(size) + " - 4, 0, 0)." + bobber) : Eval("c." + bobber) # IVTC optimized to reduce telecine artifacts sometimes present on Japanese TV ivtc = !Defined(ivtc) ? tc_ref==0 ? keep.DoubleWeave().SelectEvery(10,0,3,6,8) : \ tc_ref==1 ? keep.DoubleWeave().SelectEvery(10,0,2,5,8) : \ tc_ref==2 ? keep.DoubleWeave().SelectEvery(10,0,2,4,7) : \ tc_ref==3 ? keep.DoubleWeave().SelectEvery(10,2,4,6,9) : \ keep.DoubleWeave().SelectEvery(10,1,4,6,8) : Eval("keep." + ivtc) # processing bobbed clean = SelectEvery(5, 1 - invpos) jitter = SelectEvery(5, 3 - invpos, 4 - invpos) j_sup = jitter.MSuper() vec_sup = jitter.ColorYUV(levels="TV->PC").MSuper(rfilter=4) vect_b = draft ? j_sup.MAnalyse(overlap=0, blksize=16, isb=true) : vec_sup.MAnalyse(overlap=4, blksize=16, isb=true) vect_b = draft ? vect_b : vec_sup.MRecalculate(vect_b, blksize=8, overlap=2) vect_f = draft ? j_sup.MAnalyse(overlap=0, blksize=16, isb=false) : vec_sup.MAnalyse(overlap=4, blksize=16, isb=false) vect_f = draft ? vect_f : vec_sup.MRecalculate(vect_f, blksize=8, overlap=2) comp = jitter.MFlowInter(j_sup, vect_b, vect_f) fixed = comp.SelectEvery (2, 0) Interleave(clean, fixed) Trim(invpos / 2, 0) show ? ColorYUV(off_u=32) : NOP() # putting everything back together pos == 1 ? StackHorizontal(crop(0, 0, -4, 0), ivtc) : \ pos == 2 ? StackVertical(crop(0, 0, 0, -4), ivtc) : \ pos == 3 ? StackHorizontal(ivtc, crop(4, 0, 0, 0)) : \ pos == 4 ? StackVertical(ivtc, crop(0, 4, 0, 0)) : last } Save this as "OverlayInter.avsi" Example usage is: credits=OverlayInter(1, ivtc="JIVTC(1)", bobber="flag()", draft=draft).trim(37994,40076)
  12. Akai-Shuichi

    Help with VFR

    So basically your template.. the way you do it is encode the video to 29.97 and then use mkvextract to extract the timecodes? And if so what does one of your initial .avs files look like in that scenario.
  13. Akai-Shuichi

    Help with VFR

    I didn't mean to say it as extracting timecodes out of .avs file, but using the .avs file to dump timecodes such as with TIVTC.
  14. Akai-Shuichi

    Help with VFR

    I meant in regards to getting timecodes, etc out of avisynth... I've had trouble because my source is basically made up of combining different clips from various sources with only one of them being of a different framerate so i was having issues.
  15. Akai-Shuichi

    Help with VFR

    Anybody on here a lot of experience in encoding to VFR with AviSynth? Looking for some help with it as I'm not sure what the current/most used ways of doing it are. Thanks
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