- M.A.O as Mutsumi Oribe
- Rika Tachibana as Chitose Naruse
- Misato Fukuen as Ayumi Matsuoka
- Momo Asakura as Mami Miura
- Chiaki Takahashi as Misuzu Jinno
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Crunchyroll announced during its The Anime Awards livestream on Saturday that it will stream the video anime of Yasutaka Fujimi, RED ICE and Shu Hirose's The Island of Giant Insects (Kyochū Rettō) manga worldwide outside of Asia.
Anime producer Tatsuya Ishiguro states in the above video that the upcoming OVA is only the "prologue to the full anime project," and that there are "still many big developments in store." Ishiguro stated the staff will be launching a crowdfunding campaign in the future.
The anime will ship in Japan on DVD in a limited-edition bundle with the manga's sixth compiled book volume on June 20.
The anime stars:
The survival horror story begins when Mutsumi Oribe and her classmates are flying for a school field trip, and their plane crashes. They drift onto an island dominated by giant insects. The tagline for the anime is, "On that island … humans are merely insect fodder."
Takeo Takahashi (Spice and Wolf, Aki Sora) is serving as chief director of the anime at Passione, and Shigeru Morita (Arpeggio of Blue Steel - Ars Nova) wrote the script. Takayuki Noguchi (Queen's Blade: Rebellion) is designing the characters.
Yasutaka Fujimi and artist group RED ICE launched the manga on Akita Shoten's Champion Cross website in 2014 before moving it to Akita Shoten's free manga website Manga Cross. Shu Hirose (artist for El Cazador de la Bruja, Sōkō Akki Muramasa: Minagoroshi manga) took over the art for the manga on December 27 due to RED ICE group's poor health.
Staff and cast for the Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion anime film (visual pictured at right) revealed at a screening event on Saturday that the planned second season for the Is It Wrong to Try to Pick Up Girls in a Dungeon? television anime will premiere this summer.
The Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion anime film opened in Japan on Friday. The film will also screen in North America, the United Kingdom, Australia, Taiwan, Hong Kong, South Korea, Singapore, Malaysia, Indonesia, Philippines, and Thailand. Sentai Filmworks has licensed the film and will release it in U.S. theaters.
J.C. Staff adapted author Fujino Ōmori and illustrator Suzuhito Yasuda's Is It Wrong to Try to Pick Up Girls in a Dungeon? light novel series into a television anime in 2015. Sentai Filmworks licensed the series for North America, and Crunchyroll streamed the anime as it aired in Japan.
Ōmori and illustrator Kiyotaka Haimura's Is It Wrong to Try to Pick Up Girls in a Dungeon? Sword Oratoria spinoff light novel series inspired an anime that premiered in April 2017. Sentai Filmworks licensed the anime under the title Sword Oratoria: Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side and simulcasted the series in the United States on Amazon's now-defunct Anime Strike streaming service.
“Marvel’s The Punisher will not return for a third season on Netflix,” Netflix confirmed today.
“Showrunner Steve Lightfoot, the terrific crew, and exceptional cast including star Jon Bernthal, delivered an acclaimed and compelling series for fans, and we are proud to showcase their work on Netflix for years to come,” the streamer added.
“In addition, in reviewing our Marvel programming, we have decided that the upcoming third season will also be the final season for Marvel’s Jessica Jones,” Netflix also made official this President’s Day. “We are grateful to showrunner Melissa Rosenberg, star Krysten Ritter and the entire cast and crew, for three incredible seasons of this groundbreaking series, which was recognized by the Peabody Awards among many others”.
“We are grateful to Marvel for five years of our fruitful partnership and thank the passionate fans who have followed these series from the beginning.”
Though the decision not to bring Punisher back for more has been rumored for weeks, Netflix and Marvel waited until after the January 18 debuting 13-episode Season 2 had been on the streamer for several weeks before making the cancellation official.
The end of Jones comes as more of a shocker – though I hear the end of the upcoming third and final season will serve as a savory series finale.
The news of the end of Punisher and Jessica Jones follows the revelation that Walking Dead alum Bernthal is set to join New Line’s The Sopranos prequel feature, which currently has the working title of The Many Saints of Newark. In part it was because of new roles and new work like The Sopranos pic, the streamer didn’t want to have the creators and cast for either show hanging on waiting for renewals that clearly weren’t in the cards.
Bernthal took to social media this morning to offer a cryptic farewell of sorts:
After Iron Fist, Luke Cage and Daredevil were all given the chop late last year by the streamer, the unplugging of further seasons of the blood and bullet strewn Frank Castle saga should really come as no surprise. With new and old Marvel content a big component of the upcoming Disney+ streaming service, the final stage of the disentangling of the once burgeoning relationship between the House of Mouse and Netflix has now become more a matter of when and how not if.
Additionally, the Jeph Loeb-run Marvel TV inked a four-series and one special deal with the soon-to-be Disney dominated Hulu on February 11 that will surely become the new focus of the comic giant’s small screen division.
Resident Evil 2’s reimagining of the 1998 original leaned heavily into action, with revamped camerawork and gunplay. Its first batch of DLC, Ghost Survivors, focuses on untold stories and “what if” scenarios, and emphasizes intense zombie gauntlets over raw horror.
Ghost Survivors, which is free, follows three protagonists: gun store owner Robert Kendo, Raccoon City mayor’s daughter Katherine Warren, and an unnamed Umbrella soldier. Each of their scenarios acts as a hypothetical. What would have happened if Katherine escaped from the clutches of evil police chief Brian Irons? What if there was another special forces soldier sent to retrieve virus samples? These scenarios are imagined as high octane time-attacks, pitting each survivor against a slew of enemies. The challenge is simple: get from point A to B. Ghost Survivors’ scenarios aren’t slow and tense survival-horror; they are fast-paced rushes through dense hordes and new foes.
Each mission takes around 10 minutes to complete if you don’t die, but around twenty minutes first time with trial and error. Eventually, each run will be even shorter than that. You start armed with a few weapons and some ammo, but only enough to get you started. As you progress through each location, you’ll find item dispensers that might contain three different herbs (although you can only take one) as well as backpack-wearing zombies that carry extra supplies. The trick with Ghost Survivors is learning how to preserve what you have and knowing exactly what to take. It plays out with some trial and error. You’ll rush a little further into a scenario, reach a stumbling point, possibly die, and then try again from the start. Each new piece of knowledge gets you further and further until you can complete the level in one miraculous rush.
Resident Evil 2’s changes to combat thrive here, forcing players to shoot specific foes out of a pack or find ways to get around massive throngs. You can’t kill everything. Instead, you’ll juke out attacks and blow off limbs to squeeze through by the skin of your teeth. It worked well as the format for the game’s “Fourth Survivor mode” and continues to work here. Each new success feels well earned.
In order to vary each scenario, Ghost Survivors adds a few new enemies. There are glowing-eyed zombies that explode with poison gas upon defeat, armored zombies that shirk off attacks to critical areas, and strange “Pale Heads” that regenerate from everything but the most lethal of weaponry. They provide just enough complication to cause problems, but I might have liked more enemy variety in this case. The original Resident Evil 2 features giant spiders and a few other nasty tricks that didn’t make it into the remake, and this would have been a good opportunity to bring them back.
Ghost Survivors is a very straightforward experience. There are zombies, you have some guns, now get to the end of the level. Resident Evil 2’s modernizations allow it to turn this simple concept into something bloody and exciting. It’s not as sublime as sneaking around and hiding from Mr. X in the main game, but Ghost Survivors can be a lot of fun. It’s a case of a game knowing what it does well and really playing around. Hardcore enthusiasts will enjoy trying to get the best times, while players eager for more zombie-blasting get to enjoy some of the best in the business.
You might think that a publisher with as much prestige as Square Enix would want to preserve its history in as smart a way as possible, allowing new generations of video game fans to discover and fall in love with Final Fantasy. But... nope.
Final Fantasy IX launched on Switch and Xbox this week, and unsurprisingly yet still disappointing we discovered it was the same port that Square had put on PC and PS4, which itself was based on the versions the publisher developed for iOS and Android. The character models are higher-resolution than they were in the original, but that graphical improvement comes with some drawbacks. Final Fantasy IX on Switch retains that ugly interface and font (seen above) and has a few quirks that make it clear this was meant to be a mobile game, like warning you in the character naming screens that emoticons aren’t allowed.
What’s irritated people most might be the music bug. All the modern versions of Final Fantasy IX have come with the same annoying flaw—after every battle, the field music track will start from the top. So if you run into battles every 10 seconds on the world map, you’ll only get to listen to the first 10 seconds of the world map theme—before it starts all over again. As pointed out by a ResetEra poster, this bug has been prevalent not just in previous ports of FFIX, but in other new Square Enix ports of Final Fantasy games. For Final Fantasy X, they patched it out. It’s a bug that’s not easy to notice, but once you do spot it, it’s impossible to stop hearing the problem.
Even the good new features in this version of Final Fantasy IX are implemented in a frustrating way. For example, there’s a fast forward toggle in the console ports of Final Fantasy IX. Which is fantastic—the best way to play many of these old role-playing games in 2019 is to speed through the many, many random encounters. But rather than letting you fast forward combat at varying speeds with the press of a button, the way the excellent Final Fantasy XII remake does, this version of the game adds an extra step. To toggle fast-forward, you need to pause the game, then press R. It’ll make everything super-fast, not just combat, which essentially makes the game unplayable outside of battles. Then, to turn it back off, you need to pause the game again and press R again. That extra button press is more annoying than it seems.
The game is also prone to randomly crashing, as is the case with nearly all of Square-Enix PC ports of the classic Final Fantasy games.
Final Fantasy IX costs $21 on the Nintendo eShop, it should be noted. When Square Enix released Chrono Trigger for PC last year in horrible shape, fan outcry led the publisher to put out a series of patches that fixed many of the problems. Here’s hoping they can do the same this time around, because Switch users can’t just mod this into a good port.
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