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    Crunchyroll Adds World Trigger Anime's English Dub

    Koby
    By Koby,

    ZDRp3qg.jpgCrunchyroll announced on Tuesday that it will begin streaming the English dub of the World Trigger anime on Tuesday at 6:00 p.m. EST in the United States and Canada. The release will include 48 episodes with an English dub.

     

    World Trigger from Toei Animation premiered in October 2014 and the series ended in April 2016 with 73 episodes in total.

     

    Toei Animation premiered the first three English-dubbed episodes at Anime Expo in July 2015. Toei Animation itself commissioned the English dub of the first six to seven episodes.

     

    Crunchyroll streamed the English sub of the anime as it aired in Japan. Hulu also streamed the series.

     

    Toei Animation describes the anime's story:

    World Trigger begins when a mysterious gate to another world is opened in Mikado City, letting invaders from another dimension called "Neighbors" overrun the area.

    A new defense league called "Border" is created in order to protect the City from these apparitions. The fighters are equipped with an amazing weapon called "Trigger" allowing them to put on an armor and use special powers.

    The story takes place four years after those events, when a young student, Yuma Kuga, arrives at Mikado City. He witnesses, along with another student Osamu Mikuno, a portal opening. To fight the creature, Osamu finds himself forced to reveal his affiliation to the Border and pulls his Trigger out. When Osamu is injured, Yuma joins the fight and saves him. Yuma turns out to be very powerful!

     

    Who is really Yuma? Why did he come to Mikado City?

     

    The anime is getting a new season that will air on TV Asahi.

     

    Daisuke Ashihara debuted the World Trigger manga in Shueisha's Weekly Shonen Jump magazine in 2013. The 21st compiled book volume shipped on December 4 in Japan. Viz Media publishes the manga series simultaneously in its digital anthology version of Weekly Shonen Jump.

     

    Ashihara took a one-week break in September 2014 to treat the nerve roots affected by cervical spondylosis (wear and tear on neck area of spinal column), and has since taken several one-week breaks due to sudden illness. The manga went on hiatus in November 2016 due to Ashihara's poor physical health, and returned in the magazine in October 2018 for five issues before moving to Shueisha's Jump SQ. magazine in December 2018. The manga then took a one-month break in June 2019 so that Ashihara could recover from intestinal obstruction complications that arose from his recent cholecystectomy (gall bladder removal surgery). The manga took another one-month break in November due to Ashihara's poor physical health.


    Funimation Removes Interspecies Reviewers Anime as it 'Falls Outside' Company's Standards

    Koby
    By Koby,

    38bAXwn.jpgFUNimation confirmed today that it has removed the Interspecies Reviewers anime from its streaming platform. The company provided the following statement:

    After careful consideration, we determined that this series falls outside of our standards. We have the utmost respect for our creators so rather than substantially alter the content, we felt taking it down was the most respectful choice.

    FUNimation began streaming the series on its website earlier this month. The company planned to stream the series with both English subtitles and an English dub.

     

    The anime premiered in Japan on January 11, and is slated to have 12 episodes.

     

    Yuki Ogawa (FLCL Progressive, Miru Tights) is directing the anime at Passione. Kazuyuki Fudeyasu (That Time I Got Reincarnated as a Slime, Dropkick on My Devil!, Girls' Last Tour) is in charge of series composition. Makoto Uno (Witchblade, The Qwaser of Stigmata, High School DxD Hero) is designing the characters. Kotone Uchihigashi is composing the music. Voice cast members Junji Majima, Yūsuke Kobayashi, and Miyu Tomita are performing both the opening theme song "Ikōze☆Paradise" and the ending theme song "Hanabira Ondo."

     

    Yen Press licensed the manga, and it describes the story:

    Beauty truly is in the eye of the beholder! From elves to succubi to cyclopes and more, the Interspecies Reviewers rate the red-light delights of all manner of monster girls…the only thing is, they can never agree on which species is the hottest!

    The manga ran as a special one-shot in Kadokawa's Monthly Dragon Age magazine in July 2016, and the company is also publishing the manga in compiled print volumes. The manga won the DLsite Award in Da Vinci Magazine and Niconico's Tsugi ni Kuru Manga Awards.


    Grand Theft Auto IV pulled from Steam due to Games for Windows Live

    Koby
    By Koby,

    If you have not yet purchased Grand Theft Auto IV on Steam, we've got some bad news. While the Steam page for the game is still up, you can no longer purchase it. As it turns out, this is due to the game using Games for Windows Live. Despite Microsoft ending support for Games For Windows Live several years ago, Grand Theft Auto IV still somewhat relied on the service. Now, it is no longer possible for new game keys to be distributed, according to Rockstar Games.

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    PR from Rockstar Games  stated that "Grand Theft Auto IV was originally created for the Games For Windows Live platform," and that "With Microsoft no longer supporting Games For Windows Live, it is no longer possible to generate the additional keys needed to continue selling the current version of the game. We are looking at other options for distributing GTAIV for PC and will share more information as soon as we can."

     

    Before Rockstar confirmed that GFWL was to blame for GTAIV’s disappearance from Steam, there was some fun speculation to be had as to why it has happened. PC Gamer noted that expiring song licensing agreements could have been to blame (they caused a similar problem for Vice City back in 2012), while others guessed that Rockstar could have been preparing to sell the game exclusively through its own launcher.

     

    We'll have to wait and see what happens. In the meantime, if you already own Grand Theft Auto IV and have been playing it, you should continue to be able to play it without any issues.


    The Legend Of Heroes: Trails Of Cold Steel 3 Is Coming To Nintendo Switch

    Koby
    By Koby,

    Nihon Falcom's JRPG series The Legend of Heroes: Trails of Cold Steel has found a passionate audience in both Japan and western markets. Focusing on a band of military school cadets, the squad faces off against ever-growing threats across a wartorn land, while slowly building up their skills in combat and forming greater bonds of friendship. While Trails of Cold Steel 3 dropped for PlayStation 4 in the west last October, NIS America has revealed that the series will be making its debut on the Nintendo Switch next year.

     

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    Coming sometime in Spring 2020, The Legend of Heroes: Trails of Cold Steel 3 will launch on the Nintendo Switch in the U.S. and Europe ahead of the Japan release--which is something of a first for the franchise. Earlier this year, Nihon Falcom president Toshihiro Kondo stated that he hoped to get more games on the Nintendo's portable console following the Switch release of Ys VIII: Lacrimosa of Dana. Published by NIS America, a Switch demo for Trails of Cold Steel 3 will also be available shortly around the time of the game's launch.

     

    In comparison to its PlayStation 4 counterpart; The Switch version runs at a locked 720p resolution and 30 frames-per-second in both docked and undocked modes. Just like the PS4 release, the Switch version of Trails of Cold Steel 3 will also launch with special editions of the game. With the Extracurricular Edition, you'll get the base game, a 20-page art book, and a reversible cover. Whereas with the Thors Academy Edition, it comes with everything in the previous collection, along with a box set including a steelbook, game soundtrack, postcards, and a Mishy plushie. All versions of the game, including the standard release, will also have all Trails of Cold Steel 3 DLC items packed in as well.

     

    Though the west just got the third entry in the series, the final entry--Trails of Cold Steel 4--has been out in Japan for over a year. As of this time, the developers at Falcom are already looking ahead with the Legends of Heroes franchise, teasing a new storyline focusing on another group of characters. Just before the western PS4 release of Trails of Cold Steel 3, Kondo spoke about the JRPG series, and why it takes so long to release the games in the west.

     

    "As creators, we would love for everybody to be able to play the game as soon as possible but the reality is, because these [games] are so story focused, we're actually still fiddling with the text up until the very end, and we won't let localization partners work on it until it's complete," said Kondo. "These games are known for their very luminous stories, and it takes a long time to translate. This one, for example, has 2.4 million Japanese characters, and it just takes time."


    Dragon Quest Heroes 3 Has Been Discussed Internally

    Koby
    By Koby,

    Dragon Quest Heroes II was probably one of the most overlooked games of 2017. The hack and slash sequel had a solid combat system, an enjoyable story, and plenty of cool characters, but it just didn't seem to get the attention that it deserved. It was also a real improvement over the original, boasting a much better gameplay structure overall.

     

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    Given the second game's quality, another sequel should be on the cards, but it sounds like the potential project has never been given the green light. According to director Tomohoki Sho -- who works under Koei Tecmo -- Dragon Quest Heroes 3 has been discussed, but putting it together would be quite a challenge.

     

    Speaking to Nintendo Everything, Sho says, "Obviously this is a Square Enix property so we can’t really say anything, but I have kind of mentioned to them before, ‘Shouldn’t we consider a third entry?"

     

    She continues: "So we’ve been talking a little about maybe putting out a third entry, but really the big thing is between I and II there were so many improvements made. If we were going to go from II to III, what else can we put in to really impress the players who played both games that will get them really excited and really emotionally moved by it? So there are a lot of hurdles. What would it be that we can put into the game? That’s still something we’re not sure how to do yet.”

     

    Indeed, a third game would have to be quite a step up, so Sho's comments on the situation make sense. Hopefully we'll see Dragon Quest Heroes 3 at some point.


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