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    Fact of the Day - FINAL FANTASY Did you know.... that Final Fantasy is a Japanese anthology science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games. The first game in the series was released in 1987, with 15 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels. Final Fantasy is one of the highest-grossing video game franchises of all time, having grossed $10.9 billion in lifetime revenue, as of 2019. (Wikipedia) What You Might Not Know About ‘Final Fantasy’ NATHAN BIRCH | APRIL 9, 2014 The creator of Final Fantasy also popularized the Japanese dating sim. While not particularly well known on this side of the Pacific, dating sims in which the player attempts to romance various virtual ladies are a staple in Japan. These games are, at best, kind of sad and at worst just outright porn, so it may come as some surprise that the whole misbegotten genre was more-or-less spawned by Final Fantasy mastermind Hironobu Sakaguchi. Before he made Final Fantasy Sakaguchi created all kinds of different games for Square, including Nakayama Miho no Tokimeki High School, a game in which you, as a high school kid, try to woo popular-at-the-time Japanese idol Miho Nakayama. The game wasn’t the first Japanese dating sim, but it was the first to feature a real-life celebrity and the first to be a mainstream hit. Nakayama Miho no Tokimeki High School Also interestingly, the game was co-produced with Nintendo itself, with Metroid co-creator Yoshio Sakamoto working on the game. Final Fantasy is also linked to the creation of first-person shooters. The lead programmer of Final Fantasy was Nasir Gebelli, an Iranian-American whiz programmer who created groundbreaking first-person shooters such as Horizon V and Zenith for the Apple II in the early 80s. John Romero, designer of Wolfenstein 3D and Doom has cited Gebelli as a major inspiration and influence. The game originally had a more badass name. Originally Final Fantasy was going to be called Fighting Fantasy. Frankly I’m kind of shocked Square-Enix has never done a Final Fantasy fighter called Fighting Fantasy. Final Fantasy really could have been the final game in the series. We’ve all seen the snarky comments — hell, we might have made a few of them ourselves. “Final Fantasy? Lol! There’s been, like, 50 of them! When’s the ‘final’ part happening?” Well, Final Fantasy’s name could have been much more literal. Back in 1987 Square was coming off a series of flops and was on its last legs financially. After Dragon Quest hit big in Japan in 1986, Sakaguchi convinced his bosses to let him make an RPG, but few in the company had high hopes that the game would be a success. Most assumed Final Fantasy would be Square’s final glorious gasp before going out of business. Sakaguchi also assumed it would be his final shot at being a video game writer and designer and that he’d be forced to drag his ass back to university. It was this air of finality and gloom that led Fighting Fantasy to be renamed Final Fantasy. Thankfully the original release of Final Fantasy would sell over 400,000 copies in Japan, save Square and give birth to a very ironically named series. Final Fantasy was almost Fighting Fantasy Final Fantasy was made with a team of just 7 people. By comparison, a decade later planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI. At the time, Final Fantasy VII was planned to be another 2D project for the Super Nintendo Entertainment System. Series creator Hironobu Sakaguchi has noted the game's central theme of "life" dating back to when his mother passed away while he was working on Final Fantasy III (uncertain whether the interview is referring to Final Fantasy III or Final Fantasy VI), after which he always wanted to explore the theme of "life" in a "mathematical and logical way to overcome the mental shock." Sakaguchi intended the story to take place in modern New York City in the year 1999. Several of the staff were working in parallel on Chrono Trigger, and development for Final Fantasy VII was interrupted when the other project became significant enough to require the help of director Yoshinori Kitase and other designers. Some of the ideas originally considered for Final Fantasy VII ended up in Chrono Trigger and other ideas, such as the New York setting and the sorceress character Edea, were kept unused until the later projects Parasite Eve and Final Fantasy VIII respectively. Square opened graphic research facilities in Japan and the United States, including one located in Los Angeles, for which in 1995 they advertised job vacancies for roles in high-end graphics development and animation production. Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage 3D software. This was the largest game development team at the time, and included Japanese CG artists working alongside Hollywood CG visual effects artists, such as Ron Sabatino, former British ILM artist Paul Ashdown who worked on Star Wars and Jurassic Park, and artists from Digital Domain who worked on Terminator 2: Judgement Day and True Lies. Final Fantasy VII was the most expensive video game of its time, with a production budget of around US$45 million, equivalent to $67 million in 2015. Aside from the story, Final Fantasy VI had many details undecided when development began with many things filled out along the way. In contrast, with Final Fantasy VII the developers knew from the outset it was going to be "a real 3D game," so from the earliest planning stage detailed designs were drawn up. The script was also locked in, and the image for the graphics was fleshed out. So when the actual work began "storyboards" for the game were already in place. Around a decade after that, nearly 300 people worked on Final Fantasy XII. The Final Fantasy series’ most iconic melody was written in five minutes. Every version of Final Fantasy has featured some take on the song “Prelude”, a beautiful little melody that inspires instant nostalgia in anyone who’s ever touched a Final Fantasy game. Well, turns out the song was just farted out in five minutes by Final Fantasy composer Nobuo Uematsu when Sakaguchi barged into the studio one day demanding one more song. Given the results, maybe Sakaguchi should have been totally unreasonable more often. Cid is not in the game. As all Final Fantasy fans know, every game in the series has featured an appearance by a gruff, airship owning character named Cid. Obviously this includes the original Final Fantasy, right? Nope! The original NES version of Final Fantasy is completely Cid-less, although later versions of the game for the Playstation and GBA retconned Cid into the game’s world. Oh, and there’s no Chocobos in the game either. The game’s battle system was inspired by American football. Hiroyuki Ito, the designer of Final Fantasy’s battle system, had never played a tabletop or video game RPG in his life before working on Final Fantasy. Instead his inspiration was American football, with it’s back and forth action, two teams taking turns on offense and heavy emphasis on pre-planning. You can definitely see the football influence in Final Fantasy’s iconic side-view battles (up until Final Fantasy, most RPGs used a first-person or over-the-shoulder view for battle). A large portion of the game’s spells are completely useless. When you were playing through Final Fantasy as a kid, did you ever get the sense that the game didn’t quite work like it was supposed to? Well, you were exactly right! Final Fantasy may have been a groundbreaking title, but it was also a completely busted shmozz of a game. For instance, a large portion of the game’s spells either do nothing, or worse, may do the complete opposite of what they’re supposed to do. Tmbr and Sabr are supposed to buff your party, but actually do absolutely nothing. Lock misses 100% of the time. Lok2 is supposed to decrease your enemy’s ability to evade, but it actually increases it. And these examples are just the tip of the iceberg. The Intelligence stat is completely meaningless. In Final Fantasy games the “Intelligence” stat is supposed to indicate the strength of your magic power. In the original Final Fantasy it has no effect on anything. In other words, despite what the game tells you, the White, Red and Black Mages all have the exact same magical ability. A Red Mage can cure just as well as a White Mage, but don’t tell Red or White mage fans that. The game contains an accidental grinding paradise. Named the Peninsula of Power by fans, this small, unremarkable chunk of land located northeast of the town of Pravoka, is accessible by ship. Due to a programming error, enemies you should only encounter once you get the airship can be fought here, allowing you to artificially pump up your party’s levels early in the game. Nearly every classic 2D Final Fantasy game had its own example of a Peninsula of Power. The game contains a secret puzzle game. Once you’ve got your hands on the ship, press the A and B buttons together a whopping 55 times, and you’ll unlock a little slide puzzle. You can solve the minigame as many times as you want, with 100 gil being your prize for each completion of the puzzle. The game contains morbid Legend of Zelda and Dragon Quest references. As for the tomb at Elfheim (or Elf Land in the NES version), the tomb reads "Here lies Erdrick" in the American NES version of Final Fantasy I, a reference to the Dragon Quest game. It reads "May Link rest in peace," in the American Final Fantasy Origins version (in reference to the hero of the Legend of Zelda series.) It reads "May Erdrick rest in peace," in the PAL Final Fantasy Origins version (interestingly, the text referencing Link was only slightly changed in Final Fantasy I & II: Dawn of Souls, even though that version was made for a Nintendo system. In Dawn of Souls, it reads "Here lies Link"). Elf Land or Elfheim The game contains a creepy invisible woman. In the original NES version of Final Fantasy there’s a strange invisible NPC in Cornelia that you can talk to, but can’t see. For years gamers assumed that the ghost NPC was a man, until somebody figured out how to make the glitched out character reappear using a Game Genie and discovered the ghostly voice actually belonged to a woman. Europe didn’t get their hands on Final Fantasy until 2003. Unbelievably Europe didn’t get to play the game that launched one of the biggest franchises of all time until the 2003 remake Final Fantasy Origins was released there. In fact, Europe didn’t get a true Final Fantasy game until Final Fantasy VII in 1997. On a side not: To Final Fantasy gamers out there. If I have some facts wrong, don't hesitate to correct me. The info I post comes from the Internet and I know they're not always accurate. Source: Wikipedia - Final Fantasy | Facts You May Not Know About Final Fantasy | Final Fantasy Fandom
  2. 1 point
    What's the Word? - SEMPITERNAL pronunciation: [sem-pə-TUHR-nl] Part of speech: noun Origin: Latin, 15th century Meaning: 1. Eternal and unchanging; everlasting. Example: "As an astronaut, I'm intrigued by the sempiternal vastness of space." "The young couple's heartfelt vows promised their love was sempiternal." About Sempiternal You might have seen monuments and memorials engraved with the words "semper fidelis," meaning "always faithful." The Latin words "semper," means always. Joined with the word "aeternus," or eternal, it represents a word with an enduring, everlasting presence. Did you Know? Bring Me the Horizon, a British metalcore band, had their 2013 album "Sempiternal" debut at No. 3 on the UK Album Chart — an album that later went on to receive critical acclaim. The band obviously wanted their album to last forever; whether they succeeded or not is up to their fans.
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